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Steam News23 June 201610y ago

Co-op Beta Channel Updated to V1.12

Hi everyone! Another update to the co-op beta today. Change list is below! Multiplayer UI changes.

Full notes

Full Satellite Reign update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions3 changes2 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Fixes
changedHi everyone! Another update to the co-op beta today. Change list is below!
changedMultiplayer UI changes.
addedadd some null checks to Hijack, because of a null that happened when exiting to menu, where Energy was null (had persumably been deleted)
fixedfix a null in cctvCamera and add some debugging to try and catch what is going wrong
addedAdded transition from T_Run_Idle to Panic_Run01
fixed[SRC-1042] fixed missing ammo box description

Satellite Reign changes

changedHi everyone! Another update to the co-op beta today. Change list is below!
changedMultiplayer UI changes.
addedadd some null checks to Hijack, because of a null that happened when exiting to menu, where Energy was null (had persumably been deleted)
fixedfix a null in cctvCamera and add some debugging to try and catch what is going wrong
addedAdded transition from T_Run_Idle to Panic_Run01

Hi everyone! Another update to the co-op beta today. Change list is below!

  • Multiplayer UI changes.

  • add some null checks to Hijack, because of a null that happened when exiting to menu, where Energy was null (had persumably been deleted)

  • Manager.Destroy, destroys aientities if they are passed in.

  • [SRC-1039] Stop agents taking turns turning valves if equipped with atlas arms

  • fix a null in cctvCamera and add some debugging to try and catch what is going wrong

  • Added transition from T_Run_Idle to Panic_Run01

  • [SRC-1042] fixed missing ammo box description

  • [SRC-1043] fixed agent ability buttons toggling with space or enter

  • Add icon for AmmoPack.

  • [SRC-1035] Weapons are now referenced by weapon slot index, as per how they are arranged within the items component which can sometimes get out of sync with weapons.

  • melee and cloak kills wasnt updating the right stat (steam had a conflict where a stat and an achievement had the same name)

  • fix projectile particles nor being destroyed with trashman

  • [SRC-730] [SRC-531] removed offmesh links on spawn doors that allowed enemies to think they could nav into the doors without using their BI

  • fix the Queued Commands so the line dras and gotoPoint icons get networked

  • Added SERVER_FULL token.

  • Navmesh fixes for SRC-1031 SREX-4008 and SREX-3999

  • [SRC-800] MpTest can now be controlled via command line.

  • [SRC-982] Pack anim float into single byte value.

  • [SRC-982] Pack KnockBack vector into single 32bit value.

  • [SRC-982] Increase MaxPendingBuffers to 32

  • fix queued waypoints

  • force cleanup (squad remove etc)on some aientityes that have their own OnDestroy implementation

  • [SRC-1029] Fix graph node log spam

  • Added null check for m_Target in PushGoto.

Thanks for your bug reports, keep them coming! 5 Lives Team.

Source

Steam News / 23 June 2016

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