Full notes
Full Satellite Reign update
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What changed
- Compatibility
- UI and audio
- Gameplay
- Fixes
Satellite Reign changes
Hi everyone! Another update to the co-op beta today. Change list is below!
Multiplayer UI changes.
add some null checks to Hijack, because of a null that happened when exiting to menu, where Energy was null (had persumably been deleted)
Manager.Destroy, destroys aientities if they are passed in.
[SRC-1039] Stop agents taking turns turning valves if equipped with atlas arms
fix a null in cctvCamera and add some debugging to try and catch what is going wrong
Added transition from T_Run_Idle to Panic_Run01
[SRC-1042] fixed missing ammo box description
[SRC-1043] fixed agent ability buttons toggling with space or enter
Add icon for AmmoPack.
[SRC-1035] Weapons are now referenced by weapon slot index, as per how they are arranged within the items component which can sometimes get out of sync with weapons.
melee and cloak kills wasnt updating the right stat (steam had a conflict where a stat and an achievement had the same name)
fix projectile particles nor being destroyed with trashman
[SRC-730] [SRC-531] removed offmesh links on spawn doors that allowed enemies to think they could nav into the doors without using their BI
fix the Queued Commands so the line dras and gotoPoint icons get networked
Added SERVER_FULL token.
Navmesh fixes for SRC-1031 SREX-4008 and SREX-3999
[SRC-800] MpTest can now be controlled via command line.
[SRC-982] Pack anim float into single byte value.
[SRC-982] Pack KnockBack vector into single 32bit value.
[SRC-982] Increase MaxPendingBuffers to 32
fix queued waypoints
force cleanup (squad remove etc)on some aientityes that have their own OnDestroy implementation
[SRC-1029] Fix graph node log spam
Added null check for m_Target in PushGoto.
Thanks for your bug reports, keep them coming! 5 Lives Team.
Source
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