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Steam News11 August 20169y ago

Updated to V1.13.06

Hi everyone, We've just released an update for Satellite Reign. This build contains some significant changes to the networking backend.

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  • Server
changedHi everyone, We've just released an update for Satellite Reign. This build contains some significant changes to the networking backend. Basically, it allows players to connect to one another directly, rather than via the Unity relay servers (though the relay servers are still there as a fallback). This not only allows for significantly lower latency, but it should also get around some player's inability to play together from different regions. Having said that, while this should allow friends in different regions to connect, they still won't show up in the default server list. However, if you change your filter to "Friends" you should see any games being hosted by people on your friends list, regardless of their region. When you're connected, you'll see one of the following in the menu, next to the version number: [DC] - Direct connection. Exactly as it sounds, you're communicating with the host directly over the internet. [PT] - NAT Punch-through. A service hosted on our own server facilitates the connection between the client and host, after which point they will communicate directly. [RL] - The Unity Relay servers. This is the existing communication method, where all traffic is routed through Unity's relay servers. Let us know how it goes! 5 Lives Team.

Satellite Reign changes

changedHi everyone, We've just released an update for Satellite Reign. This build contains some significant changes to the networking backend. Basically, it allows players to connect to one another directly, rather than via the Unity relay servers (though the relay servers are still there as a fallback). This not only allows for significantly lower latency, but it should also get around some player's inability to play together from different regions. Having said that, while this should allow friends in different regions to connect, they still won't show up in the default server list. However, if you change your filter to "Friends" you should see any games being hosted by people on your friends list, regardless of their region. When you're connected, you'll see one of the following in the menu, next to the version number: [DC] - Direct connection. Exactly as it sounds, you're communicating with the host directly over the internet. [PT] - NAT Punch-through. A service hosted on our own server facilitates the connection between the client and host, after which point they will communicate directly. [RL] - The Unity Relay servers. This is the existing communication method, where all traffic is routed through Unity's relay servers. Let us know how it goes! 5 Lives Team.

Hi everyone, We've just released an update for Satellite Reign. This build contains some significant changes to the networking backend. Basically, it allows players to connect to one another directly, rather than via the Unity relay servers (though the relay servers are still there as a fallback). This not only allows for significantly lower latency, but it should also get around some player's inability to play together from different regions. Having said that, while this should allow friends in different regions to connect, they still won't show up in the default server list. However, if you change your filter to "Friends" you should see any games being hosted by people on your friends list, regardless of their region. When you're connected, you'll see one of the following in the menu, next to the version number: [DC] - Direct connection. Exactly as it sounds, you're communicating with the host directly over the internet. [PT] - NAT Punch-through. A service hosted on our own server facilitates the connection between the client and host, after which point they will communicate directly. [RL] - The Unity Relay servers. This is the existing communication method, where all traffic is routed through Unity's relay servers. Let us know how it goes! 5 Lives Team.

Source

Steam News / 11 August 2016

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