In this update4
Full notes
Full Sandwich +1 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Workshop
- Store
Sandwich +1 changes
Hi everyone!
How's it going? The demo went out two weeks ago, and since then I've been shipping updates almost non-stop. Eleven of them, to be precise. So much has changed I want to walk you through it. If you haven't opened the demo yet, now's a good time. And if you played it early, come back. A lot is different.
What's new
Money stacks behave like real money now. Bills pile up, settle in a cascade, rustle when you grab them. Bigger customers leave visibly bigger stacks. Up to 23 bills at once from the most generous ones. Instead of a flat mat on the station, you now get a proper pile of cash. (I keep catching myself just staring at the piles instead of testing.)
Vacuum mode. No more clicking each bill. Hover the cursor over a stack and they start lifting on their own. The shop now has a cursor upgrade branch: pickup radius (up to ×5) and pickup speed. The shop UI itself also got more compact. It barely covers the play area now, so playing with the shop open is comfortable.
A bee. There's a bee living in the café now. It has personality: dodges your cursor, gets curious, does a loop, sometimes lands right on your cursor. It can swipe a bill off a station and fly away. Sometimes it shows up with a friend. This might be my favorite part of the update.
The club sandwich now works with every bread. Before it only triggered on white and dark. Now baguette, burger bun and croissant get the club multiplier too. Plus the club bonus picks pricier ingredients: it rolls twice and keeps the more valuable one.
The first 10 minutes feel livelier. The second station now costs $100 (was $200), and the first "wow station" opens within a minute. The starter ham costs half as much, and the first sandwich-height upgrade gives +87% income. The game opens up faster.
20 languages got a full revision pass. Every translation re-read and polished, 100% coverage everywhere.
Fewer crashes, less RAM. Long sessions no longer send memory to the moon, and laptops with Intel iGPUs now run stably. The picture is sharper too. Sprites no longer blur during squash animations.
What's next
Before the July 13 release there's still plenty coming: a prestige system, decor for the kind of player who loves arranging their café, a sandwich-to-the-moon mega project (yes, the moon-with-eyes idea from the launch post), and a couple more surprises. Updates ship every week.
Full version price will land around $2-3.
P.S.
If you've played the demo, I'd really appreciate your feedback. Comments, Discord, or the in-game feedback form (in the pause menu). Whichever's easier. I (Dima) read everything.
Updates will keep shipping every week until the July 13 release. - To not miss them, add Sandwich +1 to your wishlist. It genuinely helps.
Thanks for being here :)
See you in the next update.
P.P.S.
If you enjoy cozy meditative games, my wife Masha and I are also making one called The Sorting Bureau. A quiet 2D puzzle about restoring order in a small Tokyo workshop. No timers, no stress, just sorting buttons, coins, gears and stamps for clients with their own stories. A free demo lands in mid-May, full release this August. If that sounds like your thing, take a look.
Source
Changelog.gg summarizes and formats this update. How we read updates.
