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Steam News2 July 20261mo ago

Update #2 Out Now!

Servus Allies! First off, massive shoutout to the over 250,000 of you that have joined us on Sophie over the last week and continue to submit a ton of feedback and reports to help us improve the game.

Full notes

Full SAND: Raiders of Sophie update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes5 additions15 changes1 removal
  • Gameplay
  • Performance
  • Fixes
  • Balance
addedCheck out what's new below:
fixedAnother round of improvements to the character controller. Including but not limited to: Fixed issue with getting stuck on difficult terrain Fixed several issues with parkour Fixed different issues with movement Fixed issue with flickering names on the landing cutscene Improvements to the hit registration
changedImproved occlusion for the compartments on the trampler There are still some cases where compartments might occlude, and we'll fix them in the upcoming updates
removedGrenade pin no longer gets pulled automatically in Outlaw controls
changedImproved upiors' behavior Now has collision with player Their movement is now less twitchy The overall behavior is more responsive and more natural Upiors can now use cannons (except shotguns) They will leave the cannon when the player gets close to them
addedAdded a gas giant next to the Sophie
T3 80mm cannon reload time2.53secT3 80mm cannon reload time increased, nerfBase and low recoil 40mm ammo now have slightly better range (150m/s200m/sBase and low recoil 40mm ammo now have slightly better range ( increased, buffAdded 20% more projectiles for regular 70mm Ammo (4252Added 20% more projectiles for regular 70mm Ammo ( increased, buffsiege damage of regular 70mm Ammo by 20% (3025siege damage of regular 70mm Ammo by 20% ( decreased, nerf

SAND: Raiders of Sophie changes

addedCheck out what's new below:
fixedAnother round of improvements to the character controller. Including but not limited to: Fixed issue with getting stuck on difficult terrain Fixed several issues with parkour Fixed different issues with movement Fixed issue with flickering names on the landing cutscene Improvements to the hit registration
changedImproved occlusion for the compartments on the trampler There are still some cases where compartments might occlude, and we'll fix them in the upcoming updates
removedGrenade pin no longer gets pulled automatically in Outlaw controls
changedImproved upiors' behavior Now has collision with player Their movement is now less twitchy The overall behavior is more responsive and more natural Upiors can now use cannons (except shotguns) They will leave the cannon when the player gets close to them

Servus Allies! First off, massive shoutout to the over 250,000 of you that have joined us on Sophie over the last week and continue to submit a ton of feedback and reports to help us improve the game.

We are continuing to monitor and review all of these reports and feedback, and have today released an update addressing a number of the most common issues reported to us over the last week.

Check out what's new below:

General Fixes:

  • Another round of improvements to the character controller. Including but not limited to:

    • Fixed issue with getting stuck on difficult terrain

    • Fixed several issues with parkour

    • Fixed different issues with movement

    • Fixed issue with flickering names on the landing cutscene

    • Improvements to the hit registration

  • Improved occlusion for the compartments on the trampler

    • There are still some cases where compartments might occlude, and we'll fix them in the upcoming updates

  • Grenade pin no longer gets pulled automatically in Outlaw controls

  • Improved upiors' behavior

    • Now has collision with player

    • Their movement is now less twitchy

    • The overall behavior is more responsive and more natural

    • Upiors can now use cannons (except shotguns)

    • They will leave the cannon when the player gets close to them

  • Added a gas giant next to the Sophie

  • Improved design for some of the pop-ups

  • Fixed issue for some of the crew compartments where character would respawn outside of the compartment

  • Fixed the issue when some doors may be restored improperly after fixing the Compartment with a Repair kit

  • Fixed the issue where, visually, the door is displayed as broken after being fixed with a repair kit

  • Fixed the issue where the expedition will end for the player even though their teammates are still alive. This would also cause issues with receiving the loot after the expedition

  • Fixed the issue where players could get into the compartments by sliding on the entrance group ladder

  • Fixed the issues where Toggle and Combine Sprint settings didn't work as intended

  • Fixed the issue where matchmaking preferences were not saved between Expeditions

  • Fixed the issue where incorrect crew sizes were shown during loading

Possible Fix:

  • We have implemented a potential fix for groups appearing in solo Storm Dive. We will need player confirmation to confirm that this has been resolved, but the issue is no longer present in our internal tests.

    • If this issue has not been resolved, please let us know so that we can continue to investigate.

Balance changes:

  • Increased Recoil for 80mm Cannons

  • Increased T3 80mm cannon reload time from 2.5 to 3 sec

  • Base and low recoil 40mm ammo now have slightly better range (150m/s -> 200m/s and 100m/s -> 150m/s)

  • Added 20% more projectiles for regular 70mm Ammo (42 -> 52)

  • Decreased siege damage of regular 70mm Ammo by 20% (30 per pellet -> 25 per pellet)

  • Added 5 more meters before the damage starts decaying for regular 70mm Ammo (35m -> 40m)

  • Decreased fire rate of Triple Barrel shotgun by 30%

  • Projectile amplifier radius decreased from 15m to 5m

  • Manually loading turret from the container now transfers shells from the container into the turret's inventory instead of actually loading it (thank you for the tip Peanut) This is now called "Transfer Content" instead of "Load Turret" to avoid confusion

  • Loot containers will spawn slightly less pneumatic parts

  • Increased Canned Sea Deer XL sell price from 100 to 500

  • Decreased MedKit sell price from 50 to 20

  • Increased Sell price of Small Valuables and Valuables by 1 crown (3 -> 4, 6 -> 7)

  • Ironclad Crate slot changes (12M -> 1L and 11M)

  • High-tier resources orbital stack size increase (50 -> 75)

Known issues:

  • Character can get stuck at the top of the ladder

  • Character may become transparent in Spectator mode in some cases

  • Character cannot crouch while carrying the Repair Kit

  • The Character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background

  • Items may be displayed inside of the character's body in some cases

  • Character may become invulnerable to melee damage while interacting with turrets or the steering wheel

  • Boxes in the lobby are oversaturated

Please don't hesitate to report any issues you encounter or share any feedback you might have following this update on our Steam Forums and Discord!

Catch you on the dunes, Scavengers!

  • Hologryph / tinyBuild Games

Source

Steam News / 2 July 2026

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