Full notes
Full SAND: Raiders of Sophie update
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What changed
- Gameplay
- Performance
- Fixes
- Balance
SAND: Raiders of Sophie changes
Servus Allies! First off, massive shoutout to the over 250,000 of you that have joined us on Sophie over the last week and continue to submit a ton of feedback and reports to help us improve the game.
We are continuing to monitor and review all of these reports and feedback, and have today released an update addressing a number of the most common issues reported to us over the last week.
Check out what's new below:
General Fixes:
Another round of improvements to the character controller. Including but not limited to:
Fixed issue with getting stuck on difficult terrain
Fixed several issues with parkour
Fixed different issues with movement
Fixed issue with flickering names on the landing cutscene
Improvements to the hit registration
Improved occlusion for the compartments on the trampler
There are still some cases where compartments might occlude, and we'll fix them in the upcoming updates
Grenade pin no longer gets pulled automatically in Outlaw controls
Improved upiors' behavior
Now has collision with player
Their movement is now less twitchy
The overall behavior is more responsive and more natural
Upiors can now use cannons (except shotguns)
They will leave the cannon when the player gets close to them
Added a gas giant next to the Sophie
Improved design for some of the pop-ups
Fixed issue for some of the crew compartments where character would respawn outside of the compartment
Fixed the issue when some doors may be restored improperly after fixing the Compartment with a Repair kit
Fixed the issue where, visually, the door is displayed as broken after being fixed with a repair kit
Fixed the issue where the expedition will end for the player even though their teammates are still alive. This would also cause issues with receiving the loot after the expedition
Fixed the issue where players could get into the compartments by sliding on the entrance group ladder
Fixed the issues where Toggle and Combine Sprint settings didn't work as intended
Fixed the issue where matchmaking preferences were not saved between Expeditions
Fixed the issue where incorrect crew sizes were shown during loading
Possible Fix:
We have implemented a potential fix for groups appearing in solo Storm Dive. We will need player confirmation to confirm that this has been resolved, but the issue is no longer present in our internal tests.
If this issue has not been resolved, please let us know so that we can continue to investigate.
Balance changes:
Increased Recoil for 80mm Cannons
Increased T3 80mm cannon reload time from 2.5 to 3 sec
Base and low recoil 40mm ammo now have slightly better range (150m/s -> 200m/s and 100m/s -> 150m/s)
Added 20% more projectiles for regular 70mm Ammo (42 -> 52)
Decreased siege damage of regular 70mm Ammo by 20% (30 per pellet -> 25 per pellet)
Added 5 more meters before the damage starts decaying for regular 70mm Ammo (35m -> 40m)
Decreased fire rate of Triple Barrel shotgun by 30%
Projectile amplifier radius decreased from 15m to 5m
Manually loading turret from the container now transfers shells from the container into the turret's inventory instead of actually loading it (thank you for the tip Peanut) This is now called "Transfer Content" instead of "Load Turret" to avoid confusion
Loot containers will spawn slightly less pneumatic parts
Increased Canned Sea Deer XL sell price from 100 to 500
Decreased MedKit sell price from 50 to 20
Increased Sell price of Small Valuables and Valuables by 1 crown (3 -> 4, 6 -> 7)
Ironclad Crate slot changes (12M -> 1L and 11M)
High-tier resources orbital stack size increase (50 -> 75)
Known issues:
Character can get stuck at the top of the ladder
Character may become transparent in Spectator mode in some cases
Character cannot crouch while carrying the Repair Kit
The Character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
Items may be displayed inside of the character's body in some cases
Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
Boxes in the lobby are oversaturated
Please don't hesitate to report any issues you encounter or share any feedback you might have following this update on our Steam Forums and Discord!
Catch you on the dunes, Scavengers!
Hologryph / tinyBuild Games
Source
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