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Steam News2 July 20261mo ago

Server maintenance ongoing - Update #2 live in 30/45 minutes

In preparation for todays update, we have now begun server maintenance. This work should last 30-45 minutes, following which UPDATE #2 will go live.

Full notes

Full SAND: Raiders of Sophie update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes4 additions15 changes1 removal
  • Server
  • Performance
  • Gameplay
  • Fixes
  • Security
  • Balance
changedIn preparation for todays update, we have now begun server maintenance.
fixedAnother round of improvements to the character controller. Including but not limited to: Fixed issue with getting stuck on difficult terrain Fixed several issues with parkour Fixed different issues with movement Fixed issue with flickering names on the landing cutscene Improvements to the hit registration
changedImproved occlusion for the compartments on the trampler There are still some cases where compartments might occlude, and we'll fix them in the upcoming updates
removedGrenade pin no longer gets pulled automatically in Outlaw controls
changedImproved upiors' behavior Now has collision with player Their movement is now less twitchy The overall behavior is more responsive and more natural Upiors can now use cannons (except shotguns) They will leave the cannon when the player gets close to them
addedAdded a gas giant next to the Sophie
T3 80mm cannon reload time2.53secT3 80mm cannon reload time increased, nerfBase and low recoil 40mm ammo now have slightly better range (150m/s200m/sBase and low recoil 40mm ammo now have slightly better range ( increased, buffAdded 20% more projectiles for regular 70mm Ammo (4252Added 20% more projectiles for regular 70mm Ammo ( increased, buffsiege damage of regular 70mm Ammo by 20% (3025siege damage of regular 70mm Ammo by 20% ( decreased, nerf

SAND: Raiders of Sophie changes

changedIn preparation for todays update, we have now begun server maintenance.
fixedAnother round of improvements to the character controller. Including but not limited to: Fixed issue with getting stuck on difficult terrain Fixed several issues with parkour Fixed different issues with movement Fixed issue with flickering names on the landing cutscene Improvements to the hit registration
changedImproved occlusion for the compartments on the trampler There are still some cases where compartments might occlude, and we'll fix them in the upcoming updates
removedGrenade pin no longer gets pulled automatically in Outlaw controls
changedImproved upiors' behavior Now has collision with player Their movement is now less twitchy The overall behavior is more responsive and more natural Upiors can now use cannons (except shotguns) They will leave the cannon when the player gets close to them

In preparation for todays update, we have now begun server maintenance.

This work should last 30-45 minutes, following which UPDATE #2 will go live. Please make sure you exit the game and download the update once maintenance has concluded. Here's what you can expect to see in today's update:

General Fixes:

  • Another round of improvements to the character controller. Including but not limited to:

    • Fixed issue with getting stuck on difficult terrain

    • Fixed several issues with parkour

    • Fixed different issues with movement

    • Fixed issue with flickering names on the landing cutscene

    • Improvements to the hit registration

  • Improved occlusion for the compartments on the trampler

    • There are still some cases where compartments might occlude, and we'll fix them in the upcoming updates

  • Grenade pin no longer gets pulled automatically in Outlaw controls

  • Improved upiors' behavior

    • Now has collision with player

    • Their movement is now less twitchy

    • The overall behavior is more responsive and more natural

    • Upiors can now use cannons (except shotguns)

    • They will leave the cannon when the player gets close to them

  • Added a gas giant next to the Sophie

  • Improved design for some of the pop-ups

  • Fixed issue for some of the crew compartments where character would respawn outside of the compartment

  • Fixed exploits where items could be duplicated:

    • When put into the fridge in the captain's compartments

    • When picked during the trampler extraction

  • Fixed the issue when some doors may be restored improperly after fixing the Compartment with a Repair kit

  • Fixed the issue where, visually, the door is displayed as broken after being fixed with a repair kit

  • Fixed the issue where the expedition will end for the player even though their teammates are still alive. This would also cause issues with receiving the loot after the expedition

  • Fixed the issue where players could get into the compartments by sliding on the entrance group ladder

  • Fixed the issues where Toggle and Combine Sprint settings didn't work as intended

  • Fixed the issue where matchmaking preferences were not saved between Expeditions

  • Fixed the issue where incorrect crew sizes were shown during loading

Possible Fix:

  • We have implemented a potential fix for groups appearing in solo Storm Dive. We will need player confirmation to confirm that this has been resolved, but the issue is no longer present in our internal tests.

    • If this issue has not been resolved, please let us know so that we can continue to investigate.

Balance changes:

  • Increased Recoil for 80mm Cannons

  • Increased T3 80mm cannon reload time from 2.5 to 3 sec

  • Base and low recoil 40mm ammo now have slightly better range (150m/s -> 200m/s and 100m/s -> 150m/s)

  • Added 20% more projectiles for regular 70mm Ammo (42 -> 52)

  • Decreased siege damage of regular 70mm Ammo by 20% (30 per pellet -> 25 per pellet)

  • Added 5 more meters before the damage starts decaying for regular 70mm Ammo (35m -> 40m)

  • Decreased fire rate of Triple Barrel shotgun by 30%

  • Projectile amplifier radius decreased from 15m to 5m

  • Manually loading turret from the container now transfers shells from the container into the turret's inventory instead of actually loading it (thank you for the tip Peanut) This is now called "Transfer Content" instead of "Load Turret" to avoid confusion

  • Loot containers will spawn slightly less pneumatic parts

  • Increased Canned Sea Deer XL sell price from 100 to 500

  • Decreased MedKit sell price from 50 to 20

  • Increased Sell price of Small Valuables and Valuables by 1 crown (3 -> 4, 6 -> 7)

  • Ironclad Crate slot changes (12M -> 1L and 11M)

  • High-tier resources orbital stack size increase (50 -> 75)

Source

Steam News / 2 July 2026

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