Update log
Full SAND: Raiders of Sophie update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Server
Hello folks!
For this months development update, we've collected all of your most pressing questions about SAND and stuck them in front of the wonderful development team at Hologryph for some answers.
So let's jump into your questions and see what the devs had to say...
Release Date & Pricing
“When is the game coming out?”
We haven’t set a new release date for SAND yet, as our focus is on getting the game right, not just getting it out. Once we’re happy with the additional work these extra few months of development have afforded us and we’re confident SAND will meet the expectations of our players, a release date will be finalized and we’ll announce it, so stay tuned!
“How much will the game cost?”
We haven’t announced the price yet, but our goal is to make the game accessible to as many players as possible and to foster a strong online community. This will be reflected in the price, which we’ll share a little closer to release.
“Will there be another playtest?”
Playtests have been an incredibly important part of SANDs development to date, and of course we'll need to confer with our community to make sure everything is up to scratch before our eventual launch, so it's a safe bet.
Consoles & Platforms
“Will the game be available on consoles?”
Our current focus is on the PC version, but we’re definitely interested in bringing SAND to consoles in the future.
“Will it run on midrange gaming laptops?”
We’re hard at work optimizing the game to work across a broad variety of setups and configurations and should have our updated system specs available in the near future.
“Will it support Linux (e.g. Proton/Debian)?”
We’re not currently working towards Linux support, but should we see enough demand from our community in the future it’s something we’re open to exploring.
Servers & Regions
“Will there be more server regions available upon launch than there were during the playtests”
We’re working on regional server support and hope to have as many regions available on launch as feasibly possible. Stay tuned for updates.
“Can I choose my server region?”
Yes, you can select from the available regions. However, your progress won't transfer between regions for now.
Trampler Customization & Features
“Will there be stylized or more trampler skins?”
We’re exploring more visual customization options and already have some cool ideas in the pipeline.
“Will there be weaponized or ramming builds?”
Yes, a ramming compartment will be available at launch and we might even share some early looks at that very soon...
“Can I test my trampler before entering a match?”
Not currently. We may add an option to view your Trampler more closely in the editor, but full test-driving won’t be possible at launch. We’re keeping the idea in mind for the future however…
Weapons & Combat Systems
“Will there be more weapons and gun mods?”
Yes! More weapons are being added, and you can customize them at a workbench, either on your Trampler (if equipped with a crafting compartment) or at workbenches found on islands.
“Will there be melee or unique weapons like sandworms, grappling hooks, or mine layers?”
These types of unique weapons are under consideration, we’ll share more details as development progresses. Knuckle dusters are currently being tested, so we’ll have at least one melee type weapon at launch.
Progression & Gameplay Loops
Source
