Full notes
Full Sand: A Superfluous Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions1 change0 removals
- Gameplay
addedAdded new weapons (MG and Laser Rifle)
addedAdded a new cave-style roof that turns off lights when entering. Might make this the default for all roofs?
addedMany locations added
changedImproved the AI for rhino enemies. Still need to work on this.
Sand: A Superfluous Game changes
addedAdded new weapons (MG and Laser Rifle)
addedAdded a new cave-style roof that turns off lights when entering. Might make this the default for all roofs?
addedMany locations added
changedImproved the AI for rhino enemies. Still need to work on this.
Finished missions for Act 2
Added new weapons (MG and Laser Rifle)
Re-wrote some backend stuff. Should help me build things quicker.
Added a new cave-style roof that turns off lights when entering. Might make this the default for all roofs?
Many locations added
Improved the AI for rhino enemies. Still need to work on this.
Source
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