Full notes
Full Sancticide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
Sancticide changes
- Ancientmap
- Infernomap
Sancticide is a game deeply rooted in rich and complex lore, drawn from the acclaimed Polish book series "Komornik" by Michał Gołkowski. The world we have crafted is a direct extension of this unique setting, and we hope this article will help clarify the time period and the many unusual elements within the game—including why you’ll see references to the Roman Empire while wielding firearms.
The Apocalypse arrived —real, Biblical, and catastrophic. The Earth stopped spinning, the stars fell from the sky, and the oceans turned to blood. The dead rose, the heavens burned, and the great cataclysms foretold by St. John came to pass. The world was supposed to end.
But something went wrong.
The divine plan was flawless on parchment, but the reality of humanity proved far more complicated. The world had changed too much since the time of the prophecies. There were too many people and too much technological progress—mortals had outpaced the ancient divine machinery.
The Four Horsemen’s chariots couldn’t outrun bicycles, let alone modern vehicles. Most importantly, people simply refused to die as expected.
What was meant to be an apocalyptic inferno became an agonizing limbo, a stillborn End of Days that neither concluded nor relented.
The Angels of Death wandered as the Earth decayed slowly, caught in an endless twilight of suffering.
Realizing that the End had gone off-script, divine forces sought a solution. Thus, the Apocryphal Angels were created—an unprecedented break from sacred doctrine. Their mission was simple: complete the Apocalypse, finalize the liquidation of Earth, and shut it all down for good.
But these new celestial bureaucrats, partly shaped by human thinking, were uninspired by their task. Lacking motivation and proper guidance, they outsourced the work to lesser contractors.
These contractors, in turn, recruited executioners from among mortals—men and women who had abandoned their past lives to become the Sin Collectors.
Sin Collectors are the enforcers of divine will, hunting down sinners and wiping away what remains of the unKosher world. But what is ‘Kosher’ in this broken world?
The new divine order decreed that all things must remain as they were at the fall of the Roman Empire —for that was the last era deemed righteous.
Anything invented after that period is an abomination: cars, modern clothing, electronics, and even names and concepts not found in the Holy Book.
Cities, streets, and entire ways of life are condemned as blasphemous. Humanity itself is a liability to be erased.
Sin Collectors should wield only ‘ Kosher ’ weaponry—swords, axes, spears—though powered by sacred Purpleness, an ancient and terrifying force. Under the watchful gaze of their Guardian Angels, they walk the scorched lands, attempting to complete what the celestial host could not: the purification and final destruction of the world.
Yet, even in oblivion, not all accept their fate. The remnants of humanity resist in hidden pockets while heretical figures like Severius rise, challenging the celestial decree.
Sin Collectors may enforce the End, but the battle for the world's final days is far from over.
This is the world of Sancticide—a world teetering between the old and the new, between divine will and human defiance.
🔥 Join the battle. The End is here. 🔥
Sancticide is available in Early Access—wishlist now or dive in today!
Source
Changelog.gg summarizes and formats this update. How we read updates.
