HomeGamesUpdatesPricingMethodology
Steam News9 March 20263mo ago

Samurai Standoff is OUT NOW!

Steam post imageHey everyone! Shy here again — and today is a huge moment for us.

Full notes

Full Samurai Standoff update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions5 changes0 removals
  • Gameplay
  • Performance
  • Compatibility
  • Server
  • Balance
changedMultiplayer 1v1 PvP (using Steam's Play Together)
changedTravel across stylized feudal lands, choosing your next opponent and encountering reflex‑based mini‑games and unique events. (Yes — still inspired by Taikou Risshiden IV.)
addedWe’re working on several new ways to duel:
changedSame‑screen standalone duels with controller support
changedParty mode over the same network
changedAdditional matchmaking options depending on demand

Samurai Standoff changes

changedMultiplayer 1v1 PvP (using Steam's Play Together)
changedTravel across stylized feudal lands, choosing your next opponent and encountering reflex‑based mini‑games and unique events. (Yes — still inspired by Taikou Risshiden IV.)
addedWe’re working on several new ways to duel:
changedSame‑screen standalone duels with controller support
changedParty mode over the same network

Steam post imageHey everyone! Shy here again — and today is a huge moment for us. After months of prototyping, testing, refining, and watching players clash steel in the playtest… Samurai Standoff is officially launching in Early Access! 🥳

This release means a lot to our tiny team. We’ve poured everything we have into building a tense, timing‑based duel experience, and seeing players connect with it during the playtest gave us the confidence to take the next step.

But we also want to be transparent about why we chose Early Access.

🏯 Why Early Access?

We want Samurai Standoff to become something truly great — and we believe the only way to get there is by building it with you.

Early Access lets us see how players react to the core idea: Does the game resonate? Does it have room to grow? Is there a community forming around it?

If the answer is yes, we’re ready to invest more time, more features, and more depth into the experience. If the reaction is smaller, we’ll still polish the game and bring it to a clean 1.0 — but we’ll keep the scope realistic.

Your engagement genuinely shapes the future of Samurai Standoff.

⚔️ What’s in the game right now?

Everything you need for the core experience is already fully implemented:

  • Single‑player duels

  • Multiplayer 1v1 PvP (using Steam's Play Together)

  • A stable foundation for us to build on

This is the complete base of the game — the part we’re confident in.

🗺️ What’s coming during Early Access?

We’re planning roughly one year of Early Access. During that time, we’ll be expanding the game based on your feedback and the community’s momentum.

Here’s what’s already on our roadmap:

🎴 Story Mode

Travel across stylized feudal lands, choosing your next opponent and encountering reflex‑based mini‑games and unique events. (Yes — still inspired by Taikou Risshiden IV.)

🥷 Expanded Multiplayer

We’re working on several new ways to duel:

  • Same‑screen standalone duels with controller support

  • Party mode over the same network

  • Self‑hosted online 1v1 matches

  • Additional matchmaking options depending on demand

💬 Community‑Driven Development

Players will be able to:

  • Suggest new features and balance changes

  • Participate in open discussions about upcoming updates

  • Join a closed playtesting group to try new builds early and work closely with us

Your ideas will directly influence what we build next.

Source

Steam News / 9 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.