Full notes
Full Samurai GUNN update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- Performance
Thanks to the feedback I got from tweets, emails, and from here on steam, I was able to whip up a patch that should address a couple dire bugs people encountered. I also took the chance to polish some other corners of the game. This patch includes the following:
Screen Scaling fix. Large window should no longer have tiny playable space.
Fixed crash bug with shooting bullets into the portal in Cemetery level "Crossing". Also, bullets now come out from the other side instead of just disappearing.
Fixed crazy slowdown in Fortress level "Sink".
'Uncommon' gamepad setting fix.
Better feedback for hitting rocks.
4 frame input buffer for sword strikes.
Control configuration names are saved and no longer default to 'arrows + poiu' etc.
Fixed pixel tearing above spawn points in some snow levels.
Fixed Player 4's kills/lives not showing up.
Fixed bodies vanishing when touching moving platforms.
If you encounter any weirdness yourself, feel free to email me at teknopants@gmail.com, tweet me @teknopants, or just shout really really loud so I can hear you no matter where you are. Just kidding don't wake the neighbors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
