Full notes
Full Samurai GUNN update
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Repeated intro
Hey everybody, in this update I've made some additions, fixed a lot of glitches, and made some tiny tweaks. Additions
What changed
- Fixes
- Gameplay
- UI and audio
Samurai GUNN changes
Character select timer will count down faster if shoot, jump, and sword buttons are all held down
New showdown rule for lives mode: Players will go to a showdown if they have more or the same amount of kills as the last person standing
In the Mountain Showdown you no longer die if you hit the edge of the screen, but the mountain has slippery sides and spikes line the bottom of the level
If you've botched up your controls, you can hold F12 on the title screen to reset them
Fixes
Teams
Showdowns involving wrong players
Game no longer restarts after 2 matches
Start + Select restart bug
Re-spawning after lives lost bug
Stereo sound bug during character select fixed
Can no longer make menu choices before menu is visible
Windowed version of the game is no longer super tiny
Details
Game now uses pixel perfect integer scaling (Thanks Allan O.!)
Better player spacing with more than 2 players in Fortress showdown
Easier to jump up left side in Fortress level “Axes”
Easier to see leftmost spawn in Fortress level “Hall”
Stray tile covered in Cemetery level “Depths”
Source
Changelog.gg summarizes and formats this update. How we read updates.
