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Steam News20 January 20265mo ago

Update [ 2026/01/21 ]

Hello, and thank you for playing. This update introduces a brand-new area, the “Fallen Castle”!!

Full notes

Full SAMUKID update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions17 changes4 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Fixes
addedThis update introduces a brand-new area, the “Fallen Castle”!!
changedTo enhance gameplay depth, the overall loot behavior has been reworked.
changedPreviously used clear rewards can now be refunded
changedthrough the updated loot unlock system,
addedso feel free to experiment with new combinations and content.
changed=> Content : Reworked unlock content behavior

SAMUKID changes

addedThis update introduces a brand-new area, the “Fallen Castle”!!
changedTo enhance gameplay depth, the overall loot behavior has been reworked.
changedPreviously used clear rewards can now be refunded
changedthrough the updated loot unlock system,
addedso feel free to experiment with new combinations and content.

Hello, and thank you for playing.

This update introduces a brand-new area, the “Fallen Castle”!!

You will encounter Skeletons seeking to restore the castle through corrupted divinity, and greedy Humans hunting for the treasures hidden within its ruins.

To enhance gameplay depth, the overall loot behavior has been reworked.

Instead of being consistently strong in all situations,

loot is now designed to become powerful based on your current build and concept,

or to meaningfully change your playstyle.

Previously used clear rewards can now be refunded

through the updated loot unlock system,

so feel free to experiment with new combinations and content.

=> Content : Reworked unlock content behavior

(Gold is refunded when re-locking unlocked content)

=> Content : Added new area { Fallen Castle }

=> Content : Added Human and Skeleton-type enemies to Fallen Castle

=> Content : Revised overall loot effects

(Loot now scales with builds and playstyle concepts)

=> Content : Reworked defense mechanics

(Stacks are reduced based on damage taken)

=> Balance : Added composite effects and adjusted probabilities for enemy selection

=> Balance : Elite enemies no longer appear in enemy removal choices

=> Balance : Adjusted values of certain skills

=> Balance : Adjusted values of certain enemy skills

=> Balance : Adjusted rare skill values to match loot changes

=> Balance : Adjusted stats of certain enemies

=> Balance : Adjusted stats of certain playable characters

=> Balance : Stun effects no longer refresh while stunned

=> Balance : Skill shop reroll cost changed (2G -> 1G)

=> Balance : Disabled certain companion events

=> Balance : Improved Swamp Totem behavior

=> QoL : Added a dedicated enhancement button when claiming clear rewards

=> QoL : Tooltips no longer block the screen during enchant application

=> QoL : Updated sound effects for certain skills

=> QoL : Adjusted size and position of most skills

=> QoL : Adjusted default volume of certain background music tracks

=> Bug : Fixed an issue caused by repeatedly pressing Space while viewing loot

We will continue improving the game to provide more build diversity and meaningful player choices.

Source

Steam News / 20 January 2026

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