Full notes
Full SAMUKID update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Fixes
Hello, and thank you for playing!
This update focuses on reducing overly Kid-dependent gameplay
and improving unfair aspects of the enhancement system.
We also adjusted the difficulty, which was not easy even from the early stages,
and fixed multiple issues related to enchantment, enemy selection, and UI behavior.
- ContentUpdated the skill enhancement system
- ContentAdded stamina to the Kid’s attacks
- QoLReduced loot skip duration from 3s to 2s
- UIAdjusted tooltip update timing to display updated stats after enchantment
- UIAdded translation for “Press Enchant to confirm”
Balance : Characters now start with one rare skill
Balance : Shops now always offer one rare skill
- BalanceIncreased probability of other races during enemy selection
- BalanceAdjusted tier probabilities during enemy selection
- BalanceRemoved the Dice +1 effect from enemy selection modifiers
- BugFixed an issue where previous enemies could reappear after rerolling
- BugFixed incorrect enemy unit stat tooltip display
- BugFixed an issue where previous popups persisted during enhancement
- BugFixed distorted enchantment skill images
- BugFixed an issue where enchantment did not function correctly
Thank you for your continued feedback and support.
We’ll keep refining gameplay flow and difficulty balance going forward!
Source
Changelog.gg summarizes and formats this update. How we read updates.
