Full notes
Full SAMUKID update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
SAMUKID changes
Hello, and thank you for playing!
This hotfix adds extra time to collect loot,
adjusts the combat balance of the Samurai and certain enemy units,
and improves usability while fixing several revival-related bugs.
=> Content : Added extra grace time for collecting loot
=> Balance : Samurai HP 40 -> 30
=> Balance : Samurai attack speed 14 -> 16
=> Balance : Mad Goblin Engineer dice count 3 -> 2
=> QoL : Added ground position indicators for units
=> QoL : Adjusted image positions of objects (trees, rocks, etc.)
=> QoL : Adjusted image positions of playable characters
=> QoL : Adjusted image positions of monsters
=> Bug : Fixed incorrect text display in the remove option
=> Bug : Fixed timer display issues when reviving during boss fights
=> Bug : Fixed game speed issues caused by revival
=> Bug : Fixed revival animations
Thank you for your continued support and feedback.
We’ll keep improving stability and overall gameplay quality!
Source
Changelog.gg summarizes and formats this update. How we read updates.
