Samson
Steam News 15 April 20261mo ago

Samson Update #2

Hi guys! First of all, we want to thank you. It's been an intense first week after launch for all of us here in the studio, with trying to address some of the most mentioned issues and feedback you've been bringing to u…

Update log

Full Samson update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes1 addition18 changes2 removals
  • Performance
  • Gameplay
  • Fixes
  • Balance
changedWe always value your input and experience with the game highly. In today's update, we've looked at performance & stability, localization, missions & jobs, combat, gameplay, controls and UI, tutorials, as well as general fixes and bug squashing. With that said, here are our newest notes for the latest update that is now live (a little earlier than anticipated) :
changedPerformance & StabilityImproved performance and reduced stuttering.
changedPerformance & StabilityTentative fix for a crash related to the in-game movie streamer.
changedPerformance & StabilityFix for shader compilation crash.
changedLocalizationMuch improved translation coverage including missing characters for Turkish.
changedLocalizationMuch improved translation coverage for German

Hi guys! First of all, we want to thank you.

It's been an intense first week after launch for all of us here in the studio, with trying to address some of the most mentioned issues and feedback you've been bringing to us. We've also genuinely loved seeing so many of you having fun with the game -- keep sharing that, too!

We always value your input and experience with the game highly. In today's update, we've looked at performance & stability, localization, missions & jobs, combat, gameplay, controls and UI, tutorials, as well as general fixes and bug squashing. With that said, here are our newest notes for the latest update that is now live (a little earlier than anticipated):

Performance & Stability

  • Improved performance and reduced stuttering.

  • Tentative fix for a crash related to the in-game movie streamer.

  • Fix for shader compilation crash.

Localization

  • Much improved translation coverage including missing characters for Turkish.

  • Much improved translation coverage for German

  • Much improved translation coverage for Italian

  • General localization polish for Spanish and French

  • Localized text has been added to the controller help screen for all supported languages.

Missions & Jobs

  • Fixed a bug in the "Hot Iron" mission where the Weapon Dealer Antwan might not spawn after mission failure/abort.

  • Players should no longer be able to get locked in the bathroom of the Mansion during replaying the mission "Evil" (Chapter 13).

  • Fixed a serious issue in the Volkov mission where the mission could fail if Volkov became aggressive before the dialogue could start.

  • Hotfix April 16thFixed yet another issue with Volkov not spawning into Chapter 12 mission.
  • Fixed the visibility issue in "Looking for Volkov" (Chapter 12).

  • Fixed various issues with states not being reset when replaying missions after having Accepted Defeat and replaying them again the next day.

  • Getaway JobsResolved an issue where warning messages from previous missions (e.g., "You left the guys in the car") could incorrectly appear in later Jobs.
  • ACAB: Expanded the boundaries of the combat area to allow players more freedom during the fight.

  • If the Kids Are UnitedIncreased the size of the Beatdown area to give players more strategic options for the fight.

Combat

  • Improved reliability of Takedowns.

  • Decreased risk of interruption from Takedowns.

  • Increased window for successful parry.

  • Reduced repetition of heavy attacks resulting in increased variety.

  • Balancing of combat encounters.

Gameplay

  • Reduced the AP cost of Street Trials by 1 AP. This makes them less punishing to attempt and retry, addressing low engagement due to difficulty. It also lets players use leftover 1 AP at the end of the day instead of wasting it. It's also the first step in the bigger effort to further balance the game loop as a whole.

  • Reduced the engine start delay when entering a vehicle, allowing you to drive away faster.

  • Fixed an issue that prevented players from using vehicle interactions if the car was flipped over.

  • Fixed a bug where a notification would fail to appear if a vehicle call failed because the vehicle was wrecked.

  • Vehicles (except Samson's car) will now properly restore their state after an End-of-Day reset.

  • Removed damage taken on undercarriage impacts on your vehicle while driving. This is a first step toward improving overall vehicle gameplay balance.

  • Tweaked placement of pickups that previously couldn't be picked up.

  • Made sure the normal bat in your wardrobe reappears next day if you are wielding it when you go to sleep.

  • Consecutive escapes from Police and Gangs for the same crime will reduce the required escape time by

Source

Steam News / 15 April 2026

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