In this update6
Full notes
Full Samson update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
Samson changes
Hi all!
We hope you’ve been enjoying the latest content update, featuring the new difficulty modes, combat camera, jobs, and debt collectors.
Today, Update #6 is out!
This week, we’ve mainly been focused on improving combat reliability and overall smoothness, alongside some general performance improvements and bug fixes.
We want to thank you all for playing the game and for the continuous feedback and suggestions. We’re listening closely and working hard to deliver more updates - both new content and broader improvements to the overall experience.
If you’d like to keep sharing feedback or suggestions, we’re always reading the Steam forums. You can also join our Discord community here: https://discord.gg/xPHpQgKUwG
Without further ado, here are the build notes:
Combat
Improved parry responsiveness, and reduced enemy sluggishness.
Improved enemy targeting logic, reducing the risk of enemies being either too passive or swarming and overwhelming the player.
Enemies could sometimes attack while being grabbed by the player, this is no longer the case.
Added some Health damage and heavy Posture damage on the automated counter-attacks that you perform after a Perfect Parry.
Improved reliability of tripping interactions and railing hazards.
Refined visual and movement glitches in player evades.
Parry animations now play more reliably during combat.
Jobs & Chapters
Rebalanced traffic density during the Chapter 12 “Rosary Requiem” car chase to improve the daytime gameplay experience.
- Job “Skulls and Crowlanes”Fixed cases where collectable bags would fail to spawn in.
Job “Skulls and Crowlanes”: Objective markers now appear more reliably when completing objectives.
Miscellaneous
The player will no longer play the wrong animation in rare cases after climbing
Added the ability to delete save games directly in-game.
Improved obstacle traversal and overall jumping responsiveness.
Combat magazine collection can no longer exceed the intended maximum limit.
Improved trunk interactions and refined, smoother vehicle enter/exit animations.
Players can now slowly regenerate Health while sitting on benches.
City
Fixed an issue causing visual distortion of certain trees and other foliage assets.
Addressed a missing collision area in the world that could result in unintended player deaths.
Performance
CPU Side Performance Optimizations
Source
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