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Steam News20 May 20262mo ago

Samson Update #6

Hi all! We hope you’ve been enjoying the latest content update, featuring the new difficulty modes, combat camera, jobs, and debt collectors. Today, Update #6 is out!

In this update6

Full notes

Full Samson update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions9 changes3 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
addedHi all!We hope you’ve been enjoying the latest content update, featuring the new difficulty modes, combat camera, jobs, and debt collectors.
changedHi all!This week, we’ve mainly been focused on improving combat reliability and overall smoothness, alongside some general performance improvements and bug fixes.
addedHi all!We want to thank you all for playing the game and for the continuous feedback and suggestions. We’re listening closely and working hard to deliver more updates - both new content and broader improvements to the overall experience.
changedCombatImproved parry responsiveness, and reduced enemy sluggishness.
changedCombatImproved enemy targeting logic, reducing the risk of enemies being either too passive or swarming and overwhelming the player.
removedCombatEnemies could sometimes attack while being grabbed by the player, this is no longer the case.

Samson changes

addedWe hope you’ve been enjoying the latest content update, featuring the new difficulty modes, combat camera, jobs, and debt collectors.
changedThis week, we’ve mainly been focused on improving combat reliability and overall smoothness, alongside some general performance improvements and bug fixes.
addedWe want to thank you all for playing the game and for the continuous feedback and suggestions. We’re listening closely and working hard to deliver more updates - both new content and broader improvements to the overall experience.
changedImproved parry responsiveness, and reduced enemy sluggishness.
changedImproved enemy targeting logic, reducing the risk of enemies being either too passive or swarming and overwhelming the player.

Hi all!

We hope you’ve been enjoying the latest content update, featuring the new difficulty modes, combat camera, jobs, and debt collectors.

Today, Update #6 is out!

This week, we’ve mainly been focused on improving combat reliability and overall smoothness, alongside some general performance improvements and bug fixes.

We want to thank you all for playing the game and for the continuous feedback and suggestions. We’re listening closely and working hard to deliver more updates - both new content and broader improvements to the overall experience.

If you’d like to keep sharing feedback or suggestions, we’re always reading the Steam forums. You can also join our Discord community here: https://discord.gg/xPHpQgKUwG

Without further ado, here are the build notes:

Combat

  • Improved parry responsiveness, and reduced enemy sluggishness.

  • Improved enemy targeting logic, reducing the risk of enemies being either too passive or swarming and overwhelming the player.

  • Enemies could sometimes attack while being grabbed by the player, this is no longer the case.

  • Added some Health damage and heavy Posture damage on the automated counter-attacks that you perform after a Perfect Parry.

  • Improved reliability of tripping interactions and railing hazards.

  • Refined visual and movement glitches in player evades.

  • Parry animations now play more reliably during combat.

Jobs & Chapters

  • Rebalanced traffic density during the Chapter 12 “Rosary Requiem” car chase to improve the daytime gameplay experience.

  • Job “Skulls and Crowlanes”Fixed cases where collectable bags would fail to spawn in.
  • Job “Skulls and Crowlanes”: Objective markers now appear more reliably when completing objectives.

Miscellaneous

  • The player will no longer play the wrong animation in rare cases after climbing

  • Added the ability to delete save games directly in-game.

  • Improved obstacle traversal and overall jumping responsiveness.

  • Combat magazine collection can no longer exceed the intended maximum limit.

  • Improved trunk interactions and refined, smoother vehicle enter/exit animations.

  • Players can now slowly regenerate Health while sitting on benches.

City

  • Fixed an issue causing visual distortion of certain trees and other foliage assets.

  • Addressed a missing collision area in the world that could result in unintended player deaths.

Performance

  • CPU Side Performance Optimizations

Source

Steam News / 20 May 2026

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