What changed
0 fixes0 additions1 change0 removals
changedEvening players! The last few updates have been short but this one is going to really take the cake … I’ve been busy with Uni this week (assignment deadlines) and all work on Samphi has been boiler-plate stuff on the server client so there really isn’t anything to show. Instead of re-hashing previous updates’ content it’ll be better if we just leave it at that this week. :) Work got slowed by Uni, but work on the multiplayer server is steady! So just a quick check-in this week! Quick note on the last build. There’s a bug been reported that seems to revolve around the crafting bin. I’m aware of it and am currently working on finding the solution! Other than that, v0.2l appears to be mostly stable so that’s great! Let me know if you find any other bugs! Same as last week. I have the big server client job on the go, and have my list of in game features that I’ll try pick off if I find the time. Sorry about the shorter updates but this is just what happens when we start a bigger task. :) We’re still very much moving forward, and to such a large goal. Multiplayer! See you next week. Ciao! As always you can show your support and keep up to date with development by following me here: Visit my websites ▶ Greeny Games Website ▶ Samphi Website Follow me on Twitter ▶ Greeny Games Twitter ▶ Samphi Twitter
Samphi changes
changedEvening players! The last few updates have been short but this one is going to really take the cake … I’ve been busy with Uni this week (assignment deadlines) and all work on Samphi has been boiler-plate stuff on the server client so there really isn’t anything to show. Instead of re-hashing previous updates’ content it’ll be better if we just leave it at that this week. :) Work got slowed by Uni, but work on the multiplayer server is steady! So just a quick check-in this week! Quick note on the last build. There’s a bug been reported that seems to revolve around the crafting bin. I’m aware of it and am currently working on finding the solution! Other than that, v0.2l appears to be mostly stable so that’s great! Let me know if you find any other bugs! Same as last week. I have the big server client job on the go, and have my list of in game features that I’ll try pick off if I find the time. Sorry about the shorter updates but this is just what happens when we start a bigger task. :) We’re still very much moving forward, and to such a large goal. Multiplayer! See you next week. Ciao! As always you can show your support and keep up to date with development by following me here: Visit my websites ▶ Greeny Games Website ▶ Samphi Website Follow me on Twitter ▶ Greeny Games Twitter ▶ Samphi Twitter
Evening players! The last few updates have been short but this one is going to really take the cake … I’ve been busy with Uni this week (assignment deadlines) and all work on Samphi has been boiler-plate stuff on the server client so there really isn’t anything to show. Instead of re-hashing previous updates’ content it’ll be better if we just leave it at that this week. :) Work got slowed by Uni, but work on the multiplayer server is steady! So just a quick check-in this week! Quick note on the last build. There’s a bug been reported that seems to revolve around the crafting bin. I’m aware of it and am currently working on finding the solution! Other than that, v0.2l appears to be mostly stable so that’s great! Let me know if you find any other bugs! Same as last week. I have the big server client job on the go, and have my list of in game features that I’ll try pick off if I find the time. Sorry about the shorter updates but this is just what happens when we start a bigger task. :) We’re still very much moving forward, and to such a large goal. Multiplayer! See you next week. Ciao! As always you can show your support and keep up to date with development by following me here: Visit my websites ▶ Greeny Games Website ▶ Samphi Website Follow me on Twitter ▶ Greeny Games Twitter ▶ Samphi Twitter