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Steam News15 July 20178y ago

Early Access Update #52 – Samphi, unfortunately, is being put on the shelf

Throughout the development of Samphi I’ve always strove to be as open as possible, so I’ll be straight forward here: I no longer have enough time to continue working on the game.

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Full Samphi update

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What changed

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  • Gameplay
addedThroughout the development of Samphi I’ve always strove to be as open as possible, so I’ll be straight forward here: I no longer have enough time to continue working on the game. Between a new career and new apartment (living alone for the first time) I simply don’t have enough free time to work on Samphi regularly anymore. In the last two months, I’ve re-written the tile system to use bit masking, a more efficient method, but that’s about it. Not enough to update the game regularly, and certainly not enough to post updates. I really hate that this is the case, and I’ve been putting off making this post for a while in the hopes that the situation would resolve, but it just isn’t. You have all been so kind and supporting, and I really wish that I could continue full force, but now University is over and career has started the time just isn’t there anymore. So, what does this mean? It means that Samphi is no longer an ‘active’ project. I will still most likely do bits of work here and there, and there might even be an update once every blue moon, but will be few and far between. I have every intention of returning to the project and seeing it though, but god knows when that will happen. Sincere thank you to everyone for the support over the last couple of years. I’ve learned so much during this project, and it’s got me into the industry. I make games every day for a living and that’s happened because people like yourselves supported Samphi, myself, and allowed me to build the skills necessary. I can’t thank you enough for that ... Thank you. Story mode, multiplayer … I’d love to see these things come to fruition more than anything. But now’s unfortunately not the time. Life has pulled me elsewhere for now, but I intend on returning when the time is right. “But remember, it’s not goodbye. Oh no, it’s never goodbye, its … see you later.” Dale <3

Samphi changes

addedThroughout the development of Samphi I’ve always strove to be as open as possible, so I’ll be straight forward here: I no longer have enough time to continue working on the game. Between a new career and new apartment (living alone for the first time) I simply don’t have enough free time to work on Samphi regularly anymore. In the last two months, I’ve re-written the tile system to use bit masking, a more efficient method, but that’s about it. Not enough to update the game regularly, and certainly not enough to post updates. I really hate that this is the case, and I’ve been putting off making this post for a while in the hopes that the situation would resolve, but it just isn’t. You have all been so kind and supporting, and I really wish that I could continue full force, but now University is over and career has started the time just isn’t there anymore. So, what does this mean? It means that Samphi is no longer an ‘active’ project. I will still most likely do bits of work here and there, and there might even be an update once every blue moon, but will be few and far between. I have every intention of returning to the project and seeing it though, but god knows when that will happen. Sincere thank you to everyone for the support over the last couple of years. I’ve learned so much during this project, and it’s got me into the industry. I make games every day for a living and that’s happened because people like yourselves supported Samphi, myself, and allowed me to build the skills necessary. I can’t thank you enough for that ... Thank you. Story mode, multiplayer … I’d love to see these things come to fruition more than anything. But now’s unfortunately not the time. Life has pulled me elsewhere for now, but I intend on returning when the time is right. “But remember, it’s not goodbye. Oh no, it’s never goodbye, its … see you later.” Dale <3

Throughout the development of Samphi I’ve always strove to be as open as possible, so I’ll be straight forward here: I no longer have enough time to continue working on the game. Between a new career and new apartment (living alone for the first time) I simply don’t have enough free time to work on Samphi regularly anymore. In the last two months, I’ve re-written the tile system to use bit masking, a more efficient method, but that’s about it. Not enough to update the game regularly, and certainly not enough to post updates. I really hate that this is the case, and I’ve been putting off making this post for a while in the hopes that the situation would resolve, but it just isn’t. You have all been so kind and supporting, and I really wish that I could continue full force, but now University is over and career has started the time just isn’t there anymore. So, what does this mean? It means that Samphi is no longer an ‘active’ project. I will still most likely do bits of work here and there, and there might even be an update once every blue moon, but will be few and far between. I have every intention of returning to the project and seeing it though, but god knows when that will happen. Sincere thank you to everyone for the support over the last couple of years. I’ve learned so much during this project, and it’s got me into the industry. I make games every day for a living and that’s happened because people like yourselves supported Samphi, myself, and allowed me to build the skills necessary. I can’t thank you enough for that ... Thank you. Story mode, multiplayer … I’d love to see these things come to fruition more than anything. But now’s unfortunately not the time. Life has pulled me elsewhere for now, but I intend on returning when the time is right. “But remember, it’s not goodbye. Oh no, it’s never goodbye, its … see you later.” Dale <3

Source

Steam News / 15 July 2017

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