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Steam News14 January 20179y ago

Early Access Update #45 – Multiplayer development is a go!

Short update this week, but something big has started. Really big! There’s not much to show of it yet, but let’s just get too it. First and foremost, v0.2l is now in the beta branch.

Full notes

Full Samphi update

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What changed

0 fixes3 additions1 change0 removals
  • Compatibility
  • UI and audio
  • Maps
changedShort update this week, but something big has started. Really big! There’s not much to show of it yet, but let’s just get too it. First and foremost, v0.2l is now in the beta branch. It mainly undoes the cosmetic changes that were done over Christmas. Here’s the full changelog:
addedAdded item name tooltip to crafting icons
addedAdded longer grass and flowers around trees. A step towards biomes.
addedFor more information on any of these in more detail check out last week’s update here. Since not much has changed I intend on only leaving this in beta for one week instead of two. In the next update I’ll move it to stable if there’s no bugs. :) I’ve decided on multiplayer. We’re going to ditch the server I currently have (made in GameMaker) and create a custom one. The architecture will be the same, so all the work I did on how the game communicates with the server is staying the same, but the server client itself will be re-written. What this means for multiplayer is that it will come slightly later, but when it does it’ll be right first time. Launching with the GameMaker server client would just be the wrong thing to do for several reasons. So, where are we? I’m going to show a screenshot that won’t invoke much confidence right now aha! But, you know I like to show everything from start to finish. Here’s the server client as it stands: We have a window and a test button! I’ve also been playing with some of the networking code hiding behind this and hope to have something to show next week, but for now that’s where we’re at. It’s the first step of a long journey, but we’ve started! I’m not sure how the updates are going to be effected by working on multiplayer. If you remember back to the overhaul of the item system, the updates got a bit thin as all my time was on one system. I still have a bunch of things I’d like to implement so I’m going to try balance the two, but things will likely get thinner as work on multiplayer ramps up. That’s everything. Small one as things are a bit in the air. New tech, new huge system to build etc. But it’s exciting! Multiplayer is coming! Ciao! As always you can show your support and keep up to date with development by following me here: Visit my websites ▶ Greeny Games Website ▶ Samphi Website Follow me on Twitter ▶ Greeny Games Twitter ▶ Samphi Twitter

Short update this week, but something big has started. Really big! There’s not much to show of it yet, but let’s just get too it. First and foremost, v0.2l is now in the beta branch. It mainly undoes the cosmetic changes that were done over Christmas. Here’s the full changelog:

  • Undone Christmas details. 36X days to go

  • Added item name tooltip to crafting icons

  • Added longer grass and flowers around trees. A step towards biomes.

For more information on any of these in more detail check out last week’s update here. Since not much has changed I intend on only leaving this in beta for one week instead of two. In the next update I’ll move it to stable if there’s no bugs. :) I’ve decided on multiplayer. We’re going to ditch the server I currently have (made in GameMaker) and create a custom one. The architecture will be the same, so all the work I did on how the game communicates with the server is staying the same, but the server client itself will be re-written. What this means for multiplayer is that it will come slightly later, but when it does it’ll be right first time. Launching with the GameMaker server client would just be the wrong thing to do for several reasons. So, where are we? I’m going to show a screenshot that won’t invoke much confidence right now aha! But, you know I like to show everything from start to finish. Here’s the server client as it stands: We have a window and a test button! I’ve also been playing with some of the networking code hiding behind this and hope to have something to show next week, but for now that’s where we’re at. It’s the first step of a long journey, but we’ve started! I’m not sure how the updates are going to be effected by working on multiplayer. If you remember back to the overhaul of the item system, the updates got a bit thin as all my time was on one system. I still have a bunch of things I’d like to implement so I’m going to try balance the two, but things will likely get thinner as work on multiplayer ramps up. That’s everything. Small one as things are a bit in the air. New tech, new huge system to build etc. But it’s exciting! Multiplayer is coming! Ciao! As always you can show your support and keep up to date with development by following me here: Visit my websites ▶ Greeny Games Website ▶ Samphi Website Follow me on Twitter ▶ Greeny Games Twitter Samphi Twitter

Source

Steam News / 14 January 2017

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