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Steam News24 December 20169y ago

Early Access Update #43 - Winter update 2 of 2 (v0.2k) New Trees!

Merry Christmas Eve! 3am here and the build and update are complete. Today I’ve pushed the final holiday update to the beta branch! Finally Samphi has a second tree!

Full notes

Full Samphi update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Compatibility
  • Gameplay
addedMerry Christmas Eve! 3am here and the build and update are complete. Today I’ve pushed the final holiday update to the beta branch! Finally Samphi has a second tree! This has required quite a few big under the hood changes so there’s a few things to go through and a couple of things to watch out for all those brave souls who use the [beta] branch. I’m rambling, let’s get to it. Jumping right into the meat of the update, we have a new tree. I’ve wanted to do this for a while now to bring some diversity to the wood blocks in the game. We already have the light oak tree, so I’ve added a darker pine tree. Here it is: And as it’s Christmas we have to have a festive version right? Here’s what the pine tree will look like over the holidays: I’m not 100% happy with the art, but it’s a solid start! So what does having a new tree mean? Well for starters we have 4 new items:
fixedWhen you cut a tree before you got ‘wood’ and you could craft it into ‘walls’. As you can see that’s now been broken down into specific wood types and blocks. The old ‘wood’ item is now the ‘oak wood’ item, and that’s what’s used for all crafting recipes. Currently, ‘pine wood’ is only used to create ‘pine block’ with a crafting table. These are simply a building block with a different color. You can see them in the image below as I use them for my roof: Since ‘oak wood’ is way more useful than ‘pine wood’, only 1 in 4 trees will be a pine tree. This value will likely be tweaked as we find more used for the pine wood. So that’s the new tree! Hope you like it and the new wood variety not only makes the landscape more interesting, but also gives you more building materials to play with! On a final note, tree type is currently not saved, so if you reload the game, trees that were once oaks may now be pines and visa versa. This will be rectified in an upcoming update but I don’t think it’s a priority for now. :) Now onto an update that has no affect on gameplay at all, but … IT’S CHRISTMAS. Chests have been re-skinned as present boxes! Really doesn’t affect anything, but I love little things like this so enjoy opening all your presents! :D I’ve also fixed up the chests as there were bug with how they were opening and closing, so they should now be working fine! So I completely forgot I own YoYo Compiler. This is something that just compiles your code better and does more strict checking of your code. Ran it, and oh my god the errors! No idea how the game was even running before, there were code errors everywhere. They were all cases where things have changed but the changes weren’t carried out across the whole code base. For example, I change the name of a font and forget to change it somewhere. (The cause of a bug in the last build) Anyway, I’ve done my best to put things back in line and from initial testing everything seems fine, but I

Samphi changes

addedMerry Christmas Eve! 3am here and the build and update are complete. Today I’ve pushed the final holiday update to the beta branch! Finally Samphi has a second tree! This has required quite a few big under the hood changes so there’s a few things to go through and a couple of things to watch out for all those brave souls who use the [beta] branch. I’m rambling, let’s get to it. Jumping right into the meat of the update, we have a new tree. I’ve wanted to do this for a while now to bring some diversity to the wood blocks in the game. We already have the light oak tree, so I’ve added a darker pine tree. Here it is: And as it’s Christmas we have to have a festive version right? Here’s what the pine tree will look like over the holidays: I’m not 100% happy with the art, but it’s a solid start! So what does having a new tree mean? Well for starters we have 4 new items:
fixedWhen you cut a tree before you got ‘wood’ and you could craft it into ‘walls’. As you can see that’s now been broken down into specific wood types and blocks. The old ‘wood’ item is now the ‘oak wood’ item, and that’s what’s used for all crafting recipes. Currently, ‘pine wood’ is only used to create ‘pine block’ with a crafting table. These are simply a building block with a different color. You can see them in the image below as I use them for my roof: Since ‘oak wood’ is way more useful than ‘pine wood’, only 1 in 4 trees will be a pine tree. This value will likely be tweaked as we find more used for the pine wood. So that’s the new tree! Hope you like it and the new wood variety not only makes the landscape more interesting, but also gives you more building materials to play with! On a final note, tree type is currently not saved, so if you reload the game, trees that were once oaks may now be pines and visa versa. This will be rectified in an upcoming update but I don’t think it’s a priority for now. :) Now onto an update that has no affect on gameplay at all, but … IT’S CHRISTMAS. Chests have been re-skinned as present boxes! Really doesn’t affect anything, but I love little things like this so enjoy opening all your presents! :D I’ve also fixed up the chests as there were bug with how they were opening and closing, so they should now be working fine! So I completely forgot I own YoYo Compiler. This is something that just compiles your code better and does more strict checking of your code. Ran it, and oh my god the errors! No idea how the game was even running before, there were code errors everywhere. They were all cases where things have changed but the changes weren’t carried out across the whole code base. For example, I change the name of a font and forget to change it somewhere. (The cause of a bug in the last build) Anyway, I’ve done my best to put things back in line and from initial testing everything seems fine, but I

Merry Christmas Eve! 3am here and the build and update are complete. Today I’ve pushed the final holiday update to the beta branch! Finally Samphi has a second tree! This has required quite a few big under the hood changes so there’s a few things to go through and a couple of things to watch out for all those brave souls who use the [beta] branch. I’m rambling, let’s get to it. Jumping right into the meat of the update, we have a new tree. I’ve wanted to do this for a while now to bring some diversity to the wood blocks in the game. We already have the light oak tree, so I’ve added a darker pine tree.

Here it is

And as it’s Christmas we have to have a festive version right? Here’s what the pine tree will look like over the holidays: I’m not 100% happy with the art, but it’s a solid start! So what does having a new tree mean?

Well for starters we have 4 new items

  • oak block

  • oak wood

  • pine block

  • pine wood

And we’ve lost:

  • wall

  • wood

When you cut a tree before you got ‘wood’ and you could craft it into ‘walls’. As you can see that’s now been broken down into specific wood types and blocks. The old ‘wood’ item is now the ‘oak wood’ item, and that’s what’s used for all crafting recipes. Currently, ‘pine wood’ is only used to create ‘pine block’ with a crafting table. These are simply a building block with a different color. You can see them in the image below as I use them for my roof: Since ‘oak wood’ is way more useful than ‘pine wood’, only 1 in 4 trees will be a pine tree. This value will likely be tweaked as we find more used for the pine wood. So that’s the new tree! Hope you like it and the new wood variety not only makes the landscape more interesting, but also gives you more building materials to play with! On a final note, tree type is currently not saved, so if you reload the game, trees that were once oaks may now be pines and visa versa. This will be rectified in an upcoming update but I don’t think it’s a priority for now. :) Now onto an update that has no affect on gameplay at all, but … IT’S CHRISTMAS. Chests have been re-skinned as present boxes! Really doesn’t affect anything, but I love little things like this so enjoy opening all your presents! :D I’ve also fixed up the chests as there were bug with how they were opening and closing, so they should now be working fine! So I completely forgot I own YoYo Compiler. This is something that just compiles your code better and does more strict checking of your code. Ran it, and oh my god the errors! No idea how the game was even running before, there were code errors everywhere. They were all cases where things have changed but the changes weren’t carried out across the whole code base. For example, I change the name of a font and forget to change it somewhere. (The cause of a bug in the last build) Anyway, I’ve done my best to put things back in line and from initial testing everything seems fine, but I

Source

Steam News / 24 December 2016

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