In this update5
Full notes
Full Salvo Shuffle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
- Fixes
Salvo Shuffle changes
Salvo Shuffle version V1.0.2.0 released!
In the future, updates with a size similar to V1.0.1 will increase the second version number from the left instead of the third. So V1.0.1 would be V1.1 and this update would be V1.1.1.
Patch Notes
Balance Changes
Gold Plating buffed.
+2 shards per turn [was +1].
Upgraded: -2 Strike damage [was -3].
Upgraded: +3 shards per turn [was +2].
Cursed Heart buffed: -2 HP regen on Guard per shard [was -3].
- Poison Syringe upgrade buffedCooldown reduced to 2 [was 3].
- Soul Catcher nerfedPrice increased to 45c [was 40c].
Focus Potion upgrade buffed: +2 shards [was +1].
Overcharge buffed:
Upgraded: Sets the miss chance to 15% [was 20%].
- UpgradedCooldown reduced to 5 [was 9].
Gameplay Changes
Curses now grant you 20 coins after beating a fight with them.
Visual Changes
The victory screen now displays your collected augments.
The victory screen now displays "EDITED!" if the save file was modified or developer mode was used.
The name tag in the aquarium environment now has different texts depending on the player's cosmetics.
Miscellaneous
The speedrun timer will now pause during all cutscenes.
The speedrun timer will no longer pause during hitlag.
Bug Fixes
Fixed the Racket sometimes not spawning an attack or potentially moving weirdly.
Fixed player overlay cosmetics not being visible in the credits.
Have a nice day!
Source
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