In this update2
Full notes
Full Salvo Shuffle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Fixes
- Gameplay
Salvo Shuffle changes
Salvo Shuffle version V1.0.0.2 released!
I realized that the game was too easy to complete, so these quick adjustments should hopefully make the game pose as more of a challenge.
Patch Notes
Balance Changes
Decreased all coins gained by 10%.
Decreased spawn cooldown of all hazards by 10%.
Increased speed of all hazards by 10%.
Increased the scaling of HP. A normal lvl 20 enemy will now be 37 HP [was 33].
Decreased the delay between waves in most fights.
Coin and heal spaces will now no longer be affected by global coin multipliers from challenges.
Bug Fixes
Potentially fixed two exceptions relating to the pause menu.
Fixed hazards randomly despawning during the final boss.
Fixed a bug relating to trying to respawn an object that no longer existed.
Have a good one!
Source
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