Salvage Shop Simulator
Steam News 21 April 202629d ago

Salvage Shop Simulator Update #5

Hello Shopkeepers! We’re back with a large batch of fixes, gameplay improvements, and quality-of-life changes. Auctions & Travel Returning from auctions (leaving before or during bidding) now places the player back at t…

Update log

Full Salvage Shop Simulator update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Shopkeepers!

Extracted changes

11 fixes4 additions7 changes2 removals
  • Gameplay
  • Store
  • Fixes
  • Balance
changedWe’re back with a large batch of fixes, gameplay improvements, and quality-of-life changes.
addedAuctions & TravelAdded the ability to return to Rockabilly directly from the auction area.
changedAuctions & TravelImproved auction summary screen descriptions: “Back to Shop” changed to Drive “Choose Shop” changed to Location
fixedAuctions & TravelFixed display of scanned item values during auctions.
fixedAuctions & TravelFixed an issue where container fillers could stop appearing in later stages of the game.
fixedAuctions & TravelImproved container generation system: More varied containers Better use of free space Fixed missing items that could fail to spawn

We’re back with a large batch of fixes, gameplay improvements, and quality-of-life changes.

Auctions & Travel

  • Returning from auctions (leaving before or during bidding) now places the player back at their previous location.

  • Added the ability to return to Rockabilly directly from the auction area.

  • Improved auction summary screen descriptions:

    • “Back to Shop” changed to Drive

    • “Choose Shop” changed to Location

  • Fixed display of scanned item values during auctions.

  • Fixed an issue where container fillers could stop appearing in later stages of the game.

  • Improved container generation system:

    • More varied containers

    • Better use of free space

    • Fixed missing items that could fail to spawn

  • Added modifiers for expensive containers:

    • More items appear in later stages of progression.

Customers & Store Flow

  • Improved customer movement:

    • Better obstacle avoidance

    • Removed “sliding” up/down movement effect

    • More accurate collisions with shelves

  • Increased queue space in the first shop to prevent customer blockages.

  • Improved behavior of customers waiting for free queue spots.

  • Fixed an issue where customers could leave before collecting purchased items (only when queue was full).

  • Fixed customers turning their backs to the door while leaving the store.

  • Fixed visibility issues of some items while serving customers.

Rockabilly Improvements

  • Fixed progress bar display while repairing/cleaning all items at once.

  • Fixed a soft lock issue where opening the desktop screen during repair/cleaning/appraisal could block further actions until changing scenes.

  • Correct money icon now appears instead of the $ symbol.

  • Reduced the chance of receiving a negative appraisal.

  • Reworked appraisal value calculations to make the system more useful.

Cleaning & Item Interaction

  • Fixed dirt highlighting during cleaning for some items (for example: Skeleton).

  • Improved cleaning interaction issues for:

    • Gramophone

    • Compass

    • Skeleton

    • Vault 2

  • Fixed picking up small items that fell onto the large display platform/shelf.

Pricing & Shop Management

  • Fixed issues with item price changes:

    • Price now updates only after pressing Accept

  • Added hold functionality for -1 and +1 buttons to adjust prices faster.

  • Added missing popup informing about insufficient money in the shop upgrade screen.

Controls & Payments

  • Improved payment terminal interaction:

    • Removed delay between mouse clicks.

Thank You

Thank you for your patience and support. We’re continuing to improve Salvage Shop Simulator and we appreciate all feedback from the community!

Source

Steam News / 21 April 2026

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