Update log
Full Salvage Shop Simulator update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello Shopkeepers!
Extracted changes
- Gameplay
- Store
- Fixes
- Balance
We’re back with a large batch of fixes, gameplay improvements, and quality-of-life changes.
Auctions & Travel
Returning from auctions (leaving before or during bidding) now places the player back at their previous location.
Added the ability to return to Rockabilly directly from the auction area.
Improved auction summary screen descriptions:
“Back to Shop” changed to Drive
“Choose Shop” changed to Location
Fixed display of scanned item values during auctions.
Fixed an issue where container fillers could stop appearing in later stages of the game.
Improved container generation system:
More varied containers
Better use of free space
Fixed missing items that could fail to spawn
Added modifiers for expensive containers:
More items appear in later stages of progression.
Customers & Store Flow
Improved customer movement:
Better obstacle avoidance
Removed “sliding” up/down movement effect
More accurate collisions with shelves
Increased queue space in the first shop to prevent customer blockages.
Improved behavior of customers waiting for free queue spots.
Fixed an issue where customers could leave before collecting purchased items (only when queue was full).
Fixed customers turning their backs to the door while leaving the store.
Fixed visibility issues of some items while serving customers.
Rockabilly Improvements
Fixed progress bar display while repairing/cleaning all items at once.
Fixed a soft lock issue where opening the desktop screen during repair/cleaning/appraisal could block further actions until changing scenes.
Correct money icon now appears instead of the $ symbol.
Reduced the chance of receiving a negative appraisal.
Reworked appraisal value calculations to make the system more useful.
Cleaning & Item Interaction
Fixed dirt highlighting during cleaning for some items (for example: Skeleton).
Improved cleaning interaction issues for:
Gramophone
Compass
Skeleton
Vault 2
Fixed picking up small items that fell onto the large display platform/shelf.
Pricing & Shop Management
Fixed issues with item price changes:
Price now updates only after pressing Accept
Added hold functionality for -1 and +1 buttons to adjust prices faster.
Added missing popup informing about insufficient money in the shop upgrade screen.
Controls & Payments
Improved payment terminal interaction:
Removed delay between mouse clicks.
Thank You
Thank you for your patience and support. We’re continuing to improve Salvage Shop Simulator and we appreciate all feedback from the community!
Source
