Update log
Full Salvage Shop Simulator update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Workshop
- UI and audio
- Balance
- Fixes
Hello!
We’ve just rolled out a new update with a range of gameplay improvements, fixes, and quality-of-life changes. Here’s what’s new:
Gameplay & Systems
Added a safety net system for items
Added a player safety net + teleport fallback (just in case!)
Improved item rotation behavior – items no longer rotate instantly on grab; first rotation snaps properly, then works as before
Hammer now appears when moving cabinets to clearly indicate the active mode
UI & UX Improvements
Added paint preview feature (👁 icon)
Updated paint interaction from “Buy” → “Paint” for better clarity
You can now exit the checkout view while serving customers or giving change
Improved auction window visuals (removed odd spacing issues)
Added images to popups for better readability
Economy & Progression
Levels up now reward $1000
Fixes
Fixed gold bar flickering (dirty texture issue)
Fixed sound for the golden alligator item
Preloading items on slower systems
Fixes for third store geometry issues
Performance optimizations for low end systems
More loading backgrounds
Tutorial softlock fix
Localization
Updated and improved translations
New Items
We’ve added a bunch of new items for you to discover, collect, and sell:
Ancient Rocking Chair
Ancient Armor
Casket
Coffee Mill
Gramophone
Dark Ring
Genie Lamp
Jewelry Box
Judah Coin Box
Old Clock
Old Compass
Old Witch Painting
Spyglass
Voodoo Doll
Weltron Radio
Horn
Metal Pot
We’re constantly reading your feedback and watching how you play. A lot of these changes come directly from your reports and suggestions, so thank you for that it really helps us shape the game in the right direction.
We’re still early in development and there’s plenty more to improve, but step by step we’re making the experience smoother and more enjoyable. If you run into any issues or have ideas, don’t hesitate to share them with us.
Source
