Update log
Full Salvage Shop Simulator update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- Workshop
- Fixes
- UI and audio
- Balance
We’re rolling out another solid batch of fixes, improvements, and quality-of-life changes based directly on your feedback. This update focuses on better interactions, improved physics, auction balancing, and overall polish across the game.
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Gameplay & Interaction Improvements
Blocked crouching inside vehicles to prevent clipping through roofs
Improved item colliders in the truck + increased pickup trigger to better detect small items on the ground
Item actions for condition < 1 are now correctly dependent on condition type
Fixed multiple issues with workshop item interactions
Added protection against interacting with the workshop when holding an item at 100% condition
Fixed stacking issues for items dropped by customers
Fixed fusion battery behavior
Vehicles & World Fixes
Fixed strange collider near the car in the second shop
Improved colliders on the van (third vehicle)
General fixes for object placement and interaction consistency
Visual & UI Updates
Fixed outline issues on banknotes and coins
Added paint preview option
Corrected item value display in auction summary
Added estimated container value and scanned item value during scanning
Added scanned item value to auction bidding screen
Improved EXP display when reaching max level
Fixed tutorial hints (cabinet purchase stage) and blocked scrolling in furniture shop
Audio Improvements
Improved sound effects when receiving cash and giving change
Auction & Economy Changes
Introduced a limit for large items in auctions
Reduced number of dirty and damaged items in auctions (excluding damaged containers)
Fixed excess item display at Rockabilly
Increased loan limit
Increased reward for discarding items (from 5 → 25)
Additional Fixes
Fixed hammer visibility when exiting cabinet-moving mode
This update should make the overall experience smoother, more predictable, and more enjoyable—especially during auctions, item handling, and daily shop operations.
Thanks for all your reports and feedback keep it coming!
Source
