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Steam News26 March 20263mo ago

0.90.2.1 Hotfix patch note

System Adjustments NPC Schedule Pattern Update: The NPC daily routine system has been more optimized.

In this update2

Full notes

Full Salty Hounds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
changedSystem AdjustmentsNPC Schedule Pattern Update: The NPC daily routine system has been more optimized. This adjustment ensures that characters follow a more consistent and predictable schedule throughout the day, providing a more stable gameplay experience.
removedSystem AdjustmentsOptimization of Encounter Rates: We have removed outdated legacy data and internal configuration files that caused NPCs to appear with unnatural frequency. This change restores NPC encounter rates to their intended design, making each interaction feel more organic.
changedUI / Minimap AdjustmentsMinimap Icon Visibility: During morning hours, character icons will no longer be displayed on the minimap while they are at their respective homes. Previously, icons were shown to indicate their location, but we have removed them to prevent potential confusion during navigation. Example: For instance, Yujin works late night shifts (even on weekends), so he rests at home in the morning and doesn't appear on the minimap.
changedUI / Minimap AdjustmentsIf you encounter any bugs or issues while playing, please let us know through this Google form. Thank you for your support.

Salty Hounds changes

changedNPC Schedule Pattern Update: The NPC daily routine system has been more optimized. This adjustment ensures that characters follow a more consistent and predictable schedule throughout the day, providing a more stable gameplay experience.
removedOptimization of Encounter Rates: We have removed outdated legacy data and internal configuration files that caused NPCs to appear with unnatural frequency. This change restores NPC encounter rates to their intended design, making each interaction feel more organic.
changedMinimap Icon Visibility: During morning hours, character icons will no longer be displayed on the minimap while they are at their respective homes. Previously, icons were shown to indicate their location, but we have removed them to prevent potential confusion during navigation. Example: For instance, Yujin works late night shifts (even on weekends), so he rests at home in the morning and doesn't appear on the minimap.
changedIf you encounter any bugs or issues while playing, please let us know through this Google form. Thank you for your support.

System Adjustments

  • NPC Schedule Pattern Update: The NPC daily routine system has been more optimized. This adjustment ensures that characters follow a more consistent and predictable schedule throughout the day, providing a more stable gameplay experience.

  • Optimization of Encounter RatesWe have removed outdated legacy data and internal configuration files that caused NPCs to appear with unnatural frequency. This change restores NPC encounter rates to their intended design, making each interaction feel more organic.

UI / Minimap Adjustments

  • Minimap Icon Visibility: During morning hours, character icons will no longer be displayed on the minimap while they are at their respective homes. Previously, icons were shown to indicate their location, but we have removed them to prevent potential confusion during navigation.

    Example: For instance, Yujin works late night shifts (even on weekends), so he rests at home in the morning and doesn't appear on the minimap.

If you encounter any bugs or issues while playing, please let us know through this Google form. Thank you for your support.

Source

Steam News / 26 March 2026

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