What changed
3 fixes2 additions2 changes0 removals
changedWe've applied many fixes, balance changes, and quality-of-life improvements based on user feedback. Please see the full list below.
addedWeapon and armor balance - Slower weapon scaling and target damage increased. - Hyper armor added to heavy attacks for greathammers, greatblades, greatswords, and glaives, allowing them to withstand more poise damage before being interrupted. - Whip scaling and target damage increased. - Poison and Fungal weapon damage increased. - Tarcloth weapon buffs duration increased by 87.5%. - Wearing light armor and no armor adds a burst of stamina recovery per slot. - Buffed blocking of all weapons. - Buffed blocking of vanguards even more. - Greathammer sprint attack damage reduced but poise damage increased. - Various weapon damage and poise balance. - Increased fungal amulet effect. - Runic arts damage when using staves has been slightly increased.
addedPlayer balance - Endurance now adds additional poise per slot of heavy armor worn. - Being hazeburnt no longer decreases hitpoints. Instead, being guiltless (non-hazeburnt) increases defense and item find chance. - Players can now change their aim direction when not firing/throwing. - Flask drinking speed and healing speed has been increased. - Ladder climbing speed has been increased. - Antidote cures all poison on use.
fixedMonster balance - Reduced juggle damage from monsters by 50% on subsequent hits. - Reduced poise damage of a variety of smaller monsters. - Ashen Congregant damage has been reduced. - Temple Highblade damage has been reduced. - Mages will only partially heal on player death or rest. - Reduced Kraeaxenar breath attack damage. Fixed damage type. - Reduced Electromancer homing bolt turn speed. - Trials of the Brave monster tiers are now agnostic of NG+ level. - Increased Salt + artifact awards from final boss. - Removed Candlebearer spawn outside of Worm That Does Not Die arena. - Various monster and minion balance tweaks to outliers. - Nameless who end up in a boss arena should quickly leave now. - Hazeburnt enemies will spawn together less frequently and no longer guard ledges forever.
changedQuality of Life - Hearthen flasks, haze decoctions, and ranged ammo will always replenish to max when restocking but missing materials costs will be deducted from current player silver amount at a 10% markup. Materials are still maxed if the player lacks the silver for the materials. - Stamina will continue to regenerate when sprinting outside of combat. - Skill tree hints highlight nodes for required class level and runic art abilities for the currently equipped weapons and armor. - Dying by falling will drop salt at the point the player jumped and not where they landed. - Defeating the final boss no longer locks the player into ascending to NG+. - Added inventory sorting.
fixedMultiplayer - Enemies no longer deal increased damage when cooperating with additional players. - Fast traveling will automatically bring along all ally players. - Dawnlight players will get a token when helping the host defeat roaming mages. - PVP bonus damage from items and buffs has been adjusted based on the target's level. - Flasks are now scaled independently of other equipment. - Invaders and defenders will have a max of 2/3 * (Host's Hearthen Flasks+1). - Fixed a bug that could cause the 20-minute invasion cooldown to be much shorter. - Fixed a bug that could cause network players to desync in the Heart of Altarstone. - Fixed a bug that could cause some players to be invisible to each other.
Salt and Sacrifice changes
changedWe've applied many fixes, balance changes, and quality-of-life improvements based on user feedback. Please see the full list below.
addedWeapon and armor balance - Slower weapon scaling and target damage increased. - Hyper armor added to heavy attacks for greathammers, greatblades, greatswords, and glaives, allowing them to withstand more poise damage before being interrupted. - Whip scaling and target damage increased. - Poison and Fungal weapon damage increased. - Tarcloth weapon buffs duration increased by 87.5%. - Wearing light armor and no armor adds a burst of stamina recovery per slot. - Buffed blocking of all weapons. - Buffed blocking of vanguards even more. - Greathammer sprint attack damage reduced but poise damage increased. - Various weapon damage and poise balance. - Increased fungal amulet effect. - Runic arts damage when using staves has been slightly increased.
addedPlayer balance - Endurance now adds additional poise per slot of heavy armor worn. - Being hazeburnt no longer decreases hitpoints. Instead, being guiltless (non-hazeburnt) increases defense and item find chance. - Players can now change their aim direction when not firing/throwing. - Flask drinking speed and healing speed has been increased. - Ladder climbing speed has been increased. - Antidote cures all poison on use.
fixedMonster balance - Reduced juggle damage from monsters by 50% on subsequent hits. - Reduced poise damage of a variety of smaller monsters. - Ashen Congregant damage has been reduced. - Temple Highblade damage has been reduced. - Mages will only partially heal on player death or rest. - Reduced Kraeaxenar breath attack damage. Fixed damage type. - Reduced Electromancer homing bolt turn speed. - Trials of the Brave monster tiers are now agnostic of NG+ level. - Increased Salt + artifact awards from final boss. - Removed Candlebearer spawn outside of Worm That Does Not Die arena. - Various monster and minion balance tweaks to outliers. - Nameless who end up in a boss arena should quickly leave now. - Hazeburnt enemies will spawn together less frequently and no longer guard ledges forever.
changedQuality of Life - Hearthen flasks, haze decoctions, and ranged ammo will always replenish to max when restocking but missing materials costs will be deducted from current player silver amount at a 10% markup. Materials are still maxed if the player lacks the silver for the materials. - Stamina will continue to regenerate when sprinting outside of combat. - Skill tree hints highlight nodes for required class level and runic art abilities for the currently equipped weapons and armor. - Dying by falling will drop salt at the point the player jumped and not where they landed. - Defeating the final boss no longer locks the player into ascending to NG+. - Added inventory sorting.
We've applied many fixes, balance changes, and quality-of-life improvements based on user feedback. Please see the full list below.
Weapon and armor balance - Slower weapon scaling and target damage increased. - Hyper armor added to heavy attacks for greathammers, greatblades, greatswords, and glaives, allowing them to withstand more poise damage before being interrupted. - Whip scaling and target damage increased. - Poison and Fungal weapon damage increased. - Tarcloth weapon buffs duration increased by 87.5%. - Wearing light armor and no armor adds a burst of stamina recovery per slot. - Buffed blocking of all weapons. - Buffed blocking of vanguards even more. - Greathammer sprint attack damage reduced but poise damage increased. - Various weapon damage and poise balance. - Increased fungal amulet effect. - Runic arts damage when using staves has been slightly increased.
Player balance - Endurance now adds additional poise per slot of heavy armor worn. - Being hazeburnt no longer decreases hitpoints. Instead, being guiltless (non-hazeburnt) increases defense and item find chance. - Players can now change their aim direction when not firing/throwing. - Flask drinking speed and healing speed has been increased. - Ladder climbing speed has been increased. - Antidote cures all poison on use.
Monster balance - Reduced juggle damage from monsters by 50% on subsequent hits. - Reduced poise damage of a variety of smaller monsters. - Ashen Congregant damage has been reduced. - Temple Highblade damage has been reduced. - Mages will only partially heal on player death or rest. - Reduced Kraeaxenar breath attack damage. Fixed damage type. - Reduced Electromancer homing bolt turn speed. - Trials of the Brave monster tiers are now agnostic of NG+ level. - Increased Salt + artifact awards from final boss. - Removed Candlebearer spawn outside of Worm That Does Not Die arena. - Various monster and minion balance tweaks to outliers. - Nameless who end up in a boss arena should quickly leave now. - Hazeburnt enemies will spawn together less frequently and no longer guard ledges forever.
Quality of Life - Hearthen flasks, haze decoctions, and ranged ammo will always replenish to max when restocking but missing materials costs will be deducted from current player silver amount at a 10% markup. Materials are still maxed if the player lacks the silver for the materials. - Stamina will continue to regenerate when sprinting outside of combat. - Skill tree hints highlight nodes for required class level and runic art abilities for the currently equipped weapons and armor. - Dying by falling will drop salt at the point the player jumped and not where they landed. - Defeating the final boss no longer locks the player into ascending to NG+. - Added inventory sorting.
Multiplayer - Enemies no longer deal increased damage when cooperating with additional players. - Fast traveling will automatically bring along all ally players. - Dawnlight players will get a token when helping the host defeat roaming mages. - PVP bonus damage from items and buffs has been adjusted based on the target's level. - Flasks are now scaled independently of other equipment. - Invaders and defenders will have a max of 2/3 * (Host's Hearthen Flasks+1). - Fixed a bug that could cause the 20-minute invasion cooldown to be much shorter. - Fixed a bug that could cause network players to desync in the Heart of Altarstone. - Fixed a bug that could cause some players to be invisible to each other.
Misc Bugs - Fixed a bug where killing the Undone Sacrifice with a critical riposte caused issues. - Left stick aiming will no