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Steam News15 November 20232y ago

Patch 2.0.0.1 Balance Update Released!

We have been busy reading all your feedback and working on the next update for Salt and Sacrifice.

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Full Salt and Sacrifice update

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What changed

1 fix3 additions2 changes1 removal
  • Gameplay
  • Balance
addedWe have been busy reading all your feedback and working on the next update for Salt and Sacrifice. There's still a lot more we want to do but we decided it was time to start letting players get their hands on what we've been tweaking. There's a new "Preview" branch under Properties->Betas that will allow you to test the WIP patch 2.0.0.1. This update has now been released to retail!
changedSalt and Sacrifice 2.0.0.1 Balance Update (Updated 12/07/2023)
addedWeapon and armor balance - Slower weapon scaling and target damage increased. - Hyper armor added to heavy attacks for greathammers, greatblades, greatswords, and glaives, allowing them to withstand more poise damage before being interrupted. - Whip scaling and target damage increased. - Poison and Fungal weapon damage increased. - Tarcloth weapon buffs duration increased by 87.5%. - Wearing light armor and no armor adds a burst of stamina recovery per slot. - Buffed blocking of all weapons. - Buffed blocking of vanguards even more. - Greathammer sprint attack damage reduced but poise damage increased. - Various weapon damage and poise balance. - Increased fungal amulet effect. - Runic arts damage when using staves has been slightly increased.
addedPlayer balance - Endurance now adds additional poise per slot of heavy armor worn. - Being hazeburnt no longer decreases hitpoints. Instead, being guiltless (non-hazeburnt) increases defense and item find chance. - Players can now change their aim direction when not firing/throwing. - Flask drinking speed and healing speed has been increased. - Ladder climbing speed has been increased. - Antidote cures all poison on use.
fixedMonster balance - Reduced juggle damage from monsters by 50% on subsequent hits. - Reduced poise damage of a variety of smaller monsters. - Ashen Congregant damage has been reduced. - Temple Highblade damage has been reduced. - Mages will only partially heal on player death or rest. - Reduced Kraeaxenar breath attack damage. Fixed damage type. - Reduced Electromancer homing bolt turn speed. - Trials of the Brave monster tiers are now agnostic of NG+ level. - Increased Salt + artifact awards from final boss. - Removed Candlebearer spawn outside of Worm That Does Not Die arena. - Various monster and minion balance tweaks to outliers. - Nameless who end up in a boss arena should quickly leave now. - Hazeburnt enemies will spawn together less frequently and no longer guard ledges forever.
changedQuality of Life - Hearthen flasks, haze decoctions, and ranged ammo will always replenish to max when restocking but missing materials costs will be deducted from current player silver amount at a 10% markup. Materials are still maxed if the player lacks the silver for the materials. - Stamina will continue to regenerate when sprinting outside of combat. - Skill tree hints highlight nodes for required class level and runic art abilities for the currently equipped weapons and armor. - Dying by falling will drop salt at the point the player jumped and not where they landed. - Defeating the final boss no longer locks the player into ascending to NG+. - Added inventory sorting.

Salt and Sacrifice changes

addedWe have been busy reading all your feedback and working on the next update for Salt and Sacrifice. There's still a lot more we want to do but we decided it was time to start letting players get their hands on what we've been tweaking. There's a new "Preview" branch under Properties->Betas that will allow you to test the WIP patch 2.0.0.1. This update has now been released to retail!
changedSalt and Sacrifice 2.0.0.1 Balance Update (Updated 12/07/2023)
addedWeapon and armor balance - Slower weapon scaling and target damage increased. - Hyper armor added to heavy attacks for greathammers, greatblades, greatswords, and glaives, allowing them to withstand more poise damage before being interrupted. - Whip scaling and target damage increased. - Poison and Fungal weapon damage increased. - Tarcloth weapon buffs duration increased by 87.5%. - Wearing light armor and no armor adds a burst of stamina recovery per slot. - Buffed blocking of all weapons. - Buffed blocking of vanguards even more. - Greathammer sprint attack damage reduced but poise damage increased. - Various weapon damage and poise balance. - Increased fungal amulet effect. - Runic arts damage when using staves has been slightly increased.
addedPlayer balance - Endurance now adds additional poise per slot of heavy armor worn. - Being hazeburnt no longer decreases hitpoints. Instead, being guiltless (non-hazeburnt) increases defense and item find chance. - Players can now change their aim direction when not firing/throwing. - Flask drinking speed and healing speed has been increased. - Ladder climbing speed has been increased. - Antidote cures all poison on use.
fixedMonster balance - Reduced juggle damage from monsters by 50% on subsequent hits. - Reduced poise damage of a variety of smaller monsters. - Ashen Congregant damage has been reduced. - Temple Highblade damage has been reduced. - Mages will only partially heal on player death or rest. - Reduced Kraeaxenar breath attack damage. Fixed damage type. - Reduced Electromancer homing bolt turn speed. - Trials of the Brave monster tiers are now agnostic of NG+ level. - Increased Salt + artifact awards from final boss. - Removed Candlebearer spawn outside of Worm That Does Not Die arena. - Various monster and minion balance tweaks to outliers. - Nameless who end up in a boss arena should quickly leave now. - Hazeburnt enemies will spawn together less frequently and no longer guard ledges forever.

We have been busy reading all your feedback and working on the next update for Salt and Sacrifice. There's still a lot more we want to do but we decided it was time to start letting players get their hands on what we've been tweaking. There's a new "Preview" branch under Properties->Betas that will allow you to test the WIP patch 2.0.0.1. This update has now been released to retail!

We also invite you to join our Discord and chat directly with us and others. https://discord.gg/skastudios

Salt and Sacrifice 2.0.0.1 Balance Update (Updated 12/07/2023)

Weapon and armor balance - Slower weapon scaling and target damage increased. - Hyper armor added to heavy attacks for greathammers, greatblades, greatswords, and glaives, allowing them to withstand more poise damage before being interrupted. - Whip scaling and target damage increased. - Poison and Fungal weapon damage increased. - Tarcloth weapon buffs duration increased by 87.5%. - Wearing light armor and no armor adds a burst of stamina recovery per slot. - Buffed blocking of all weapons. - Buffed blocking of vanguards even more. - Greathammer sprint attack damage reduced but poise damage increased. - Various weapon damage and poise balance. - Increased fungal amulet effect. - Runic arts damage when using staves has been slightly increased.

Player balance - Endurance now adds additional poise per slot of heavy armor worn. - Being hazeburnt no longer decreases hitpoints. Instead, being guiltless (non-hazeburnt) increases defense and item find chance. - Players can now change their aim direction when not firing/throwing. - Flask drinking speed and healing speed has been increased. - Ladder climbing speed has been increased. - Antidote cures all poison on use.

Monster balance - Reduced juggle damage from monsters by 50% on subsequent hits. - Reduced poise damage of a variety of smaller monsters. - Ashen Congregant damage has been reduced. - Temple Highblade damage has been reduced. - Mages will only partially heal on player death or rest. - Reduced Kraeaxenar breath attack damage. Fixed damage type. - Reduced Electromancer homing bolt turn speed. - Trials of the Brave monster tiers are now agnostic of NG+ level. - Increased Salt + artifact awards from final boss. - Removed Candlebearer spawn outside of Worm That Does Not Die arena. - Various monster and minion balance tweaks to outliers. - Nameless who end up in a boss arena should quickly leave now. - Hazeburnt enemies will spawn together less frequently and no longer guard ledges forever.

Quality of Life - Hearthen flasks, haze decoctions, and ranged ammo will always replenish to max when restocking but missing materials costs will be deducted from current player silver amount at a 10% markup. Materials are still maxed if the player lacks the silver for the materials. - Stamina will continue to regenerate when sprinting outside of combat. - Skill tree hints highlight nodes for required class level and runic art abilities for the currently equipped weapons and armor. - Dying by falling will drop salt at the point the player jumped and not where they landed. - Defeating the final boss no longer locks the player into ascending to NG+. - Added inventory sorting.

Multiplayer - Enemies no longer deal increased damage when cooperating with additional players. - Fast traveling will automatically bring along all ally players. - Dawnlight players will get a token when helping the host defeat roaming mages. - PVP bonus damage from items and buffs has been adjusted based on the target's level. - Flasks are now scaled independently of other equipment. - Invaders and defenders will have

Source

Steam News / 15 November 2023

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