In this update2
Full notes
Full Saleblazers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Server
- Fixes
- UI and audio
- Performance
- Compatibility
Saleblazers changes
Here is a small hotfix to respond to some player feedback and resolve some minor issues. Have fun shopkeepers!
(Edit April 17th, 2025: We will be releasing another followup build shortly that will resolve some issues regarding Steam Deck or laptop game suspension.)
🛠️ General Changes and Fixes
Updated dedicated servers to use the live branch instead of the experimental branch
Fixed prologue turrets not shooting
Fixed Lobby UI being too large on some resolutions
Added controller camera rotation support to character creation UI (right thumbstick)
Fixed kick to menu that occurred due to a null reference exception from a new world enemy spawner optimization
Added Save and Apply button to main menu settings UI
Fixed controller virtual cursor compressing too much when lowering texture settings
Fixed backwards door in Pop Pop's house
Fixed craft from storage not working for new containers
Fixed employee UI toggle not working properly on controllers
Added controller support for employee UI toggle on containers and crafting tables
Fixed some toggles not re-selecting properly on controller
Fixed rare scenario where new optimizations caused enemies to be unable to see players
Controller indicator now centers on UI elements differently
Fixed quest HUD and journal not displaying in the correct localized language
Fixed controller cursor not selecting NPC shop item list properly when it should
Fixed controller virtual cursor resetting sometimes when it shouldn't
Initial tutorial UI should now display below most UI elements
Virtual controller cursor is now properly hidden when loading screen is up
Fixed place object text not being localized
Fixed kitchen shelves not having collision in the Kazai Village grocery store
Removed wrist watches from Kazai Village grocery store stock
Fixed not being able to submit chat on mouse and keyboard
Fixed NPC shop item quantity increment getting stuck on mouse and keyboard
Server admins should now be able to change lobby settings as well for dedicated servers
Fixed skip prologue text not aligned properly on non-English languages
Fixed being able to pick up items through Silver Tongue minigame (or any other minigame)
Possibly fixed a case where research costs were $0
Fixed a case where clicking a Totem when Totems are disabled in lobby settings would show a negative cost instead of showing that it's disabled
Fixed prologue not progressing properly in dedicated servers
Admin can now change lobby settings in dedicated servers in-game as a client in the ESC menu
Wind audio adjusted to not play at sprinting movement speeds based on player feedback
Removed and adjusted drinking/eating SFX based on player feedback
Fixed LOD issue with Sun Hat
Fixed missing door in McQuillan Ranch
Added "Cancel" action glyph prompt when placing items
Lobby should now properly start as "Friends Only" privacy
⚙️ Optimizations
Optimized performance when opening containers inside the shop plot
Source
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