Full notes
Full Sairento VR update
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What changed
- Maps
- UI and audio
- Gameplay
- Fixes
- Store
Sairento VR changes
- Roguehero
- Trainmap
Hey Ninjas,
We made a post recently that we would be bringing more content to the PC version of Sairento VR. To put things into context, although our game was officially completed some time back, we've decided to port over the new maps and weapons we've created for the Quest version of Sairento to reward you and bring you more ninja fun!
So as promised, here's the start of our updates!
** More to come - We are looking at a total of 8 more maps + 4 new weapons, to be added over the next few months!
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To kick it off, we have added 2 new maps to Sairento VR!
The Sanctuary
The Sanctuary map features upper walkways surrounding an interior shrine area with 4 entrances. The shrine area serves as a temporary chokepoint, but beware your enemies performing flanking maneuvers! Holographic fishes lazily waft through the area, creating a fascinating and futuristic overlay over the traditional wood and stone elements.
The Subway
The Subway map puts you right smack in an underground subway platform. The entire arena is divided into two levels. Hold a skirmish behind the cover of pillars and the docked train on the lower level, or take the fight to the open spaces on the upper level, where enemies can flood in from any direction, but you have much more room to manoeuvre.
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On top of adding those maps, we have also made some small improvements to the game -
We have also added new option 'Allow Weapon Switching Between Hands' under Accessibility options.
Next we've also updated tutorial texts and images for different VR devices.
Finally we've fixed teleportation and room rotate at the same time on certain VR controller devices.
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Please Let Us Know How We Are Doing Please let us know how you find the new maps and improvements to the game. Hit us up with any questions or comments you may have! If you haven't given our game a review, we hope you can do so as a show of support and encouragement. It will help us go a long way in our journey as indie developers and we will truly appreciate it! :)
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In Case You Are Wondering, This Is What We've Been Up To
A Rogue-Like Deckbuilding RPG - We are about to launch a Steam Early Access on a rogue-like/lite deckbuilding RPG soon somewhere in November. Unfortunately it is not a VR game which is why we haven't been talking about it here. But if you are into this genre of PC games, you may like to wishlist it for when we launch on Steam -
https://store.steampowered.com/app/981430/Gordian_Quest/
Our next VR title - We have been brainstorming and doing R&D on our next VR title, but we are not ready to unveil any details yet. What we do want to say at this point is that we have learnt a lot of valuable lessons from developing Sairento and we will deploy those experiences into making our next VR title even more visceral and bad-ass. We are not likely to back down on the over-the-top experience our fans have come to love about Sairento and if anything else, would probably double down on it in our next game. Physics based fighting and multiplayer combat would likely be a focus in our next game and we look forward to unveiling more details to you when we are ready. We promise that you will be the first to know :)
Source
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