Full notes
Full Sails update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
Weekly Development Update #1
Welcome to our first weekly Sails update! Thank you for all the initial support since launching our Wishlist page. We genuinely appreciate it and hope you will enjoy the ride as we continue to develop this game. This weeks topics include Skull Island, Server code updates, Main Menu changes and other small adjustments.
Skull Island
Our 3D modeler and worldbuilder has been hard at work creating Skull Island. This island is located far from the rest of the world and isolated. Here players will encounter a medium sized island shrouded in smoke from the island's volcano. This entire island is a loot-zone(area in which players can find gear, recipes and resources) which means players will encounter rare enemies and unique loot. There is abandoned towns and also an ominous lighthouse shackled to the island.
Server Code
Our server architect has been working tirelessly on implementing the kinematic player controller to the server. This requires us to create our own custom physics system to allow large worlds with shifting origins. When we started coding Sails we decided to write our own server software which has been no easy task. This makes development times take longer but improves performance and more potential customization down the road.
Main Menu
Our level designer has completely overhauled the main menu. Changed the environment and color grading of the world. The main menu will have a camera that flies around the island similar to early 2000s Xbox games. Let us know what you think of it.
Source
Changelog.gg summarizes and formats this update. How we read updates.
