HomeGamesUpdatesPricingMethodology
Steam News20 March 20263mo ago

Sailaway III 1.32 has been released

New computation methods for tidal currents for both online and offline sailing - New edit window for tidal currents with more options to input the data - Tidal waterlevel in Sea popup menu now shows an arrow up or down

Full notes

Full Sailaway III update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Server
addedNew computation methods for tidal currents for both online and offline sailing - New edit window for tidal currents with more options to input the data - Tidal waterlevel in Sea popup menu now shows an arrow up or down to indicate whether the tide is rising or falling - J1 sail had a distortion in its shape - AR view was not disabled when you switched to another boat - Opting to prevent the sail event popup in your user account didn't prevent the popups - When sending a long range VHF chat message, the message did not show up in the history - Added 2 buttons on the Edit Tutorial screen to make a copy of your tutorial for yourself as backup or for someone else to translate - When a fish is spawned above waterlevel, it becomes invisible until its position is adjusted - User created WorldObjects were not correctly repositioned and removed when out of view range - If query to the primary OSM server fails, the query is send to an alternative server - Added an anemometer to the Hardware library under Instruments (modeled by Admiral) - Added a radar reflector to the Hardware library under Safety equipment (modeled by Admiral) - Added 2 LED navigation lights to the Hardware library (modeled by Admiral) - UI elements on sailor setting screen were overlapping at resolutions other than XGA. - It was no longer possible to slowly sail yourself free towards deeper waters when the boat ran aground - Rendering the instruments generated errors in the logfile on Windows only - It was possible to create a sail event whilst not owning a licensed copy of Sailaway III

Sailaway III changes

addedNew computation methods for tidal currents for both online and offline sailing - New edit window for tidal currents with more options to input the data - Tidal waterlevel in Sea popup menu now shows an arrow up or down to indicate whether the tide is rising or falling - J1 sail had a distortion in its shape - AR view was not disabled when you switched to another boat - Opting to prevent the sail event popup in your user account didn't prevent the popups - When sending a long range VHF chat message, the message did not show up in the history - Added 2 buttons on the Edit Tutorial screen to make a copy of your tutorial for yourself as backup or for someone else to translate - When a fish is spawned above waterlevel, it becomes invisible until its position is adjusted - User created WorldObjects were not correctly repositioned and removed when out of view range - If query to the primary OSM server fails, the query is send to an alternative server - Added an anemometer to the Hardware library under Instruments (modeled by Admiral) - Added a radar reflector to the Hardware library under Safety equipment (modeled by Admiral) - Added 2 LED navigation lights to the Hardware library (modeled by Admiral) - UI elements on sailor setting screen were overlapping at resolutions other than XGA. - It was no longer possible to slowly sail yourself free towards deeper waters when the boat ran aground - Rendering the instruments generated errors in the logfile on Windows only - It was possible to create a sail event whilst not owning a licensed copy of Sailaway III
  • New computation methods for tidal currents for both online and offline sailing - New edit window for tidal currents with more options to input the data - Tidal waterlevel in Sea popup menu now shows an arrow up or down to indicate whether the tide is rising or falling - J1 sail had a distortion in its shape - AR view was not disabled when you switched to another boat - Opting to prevent the sail event popup in your user account didn't prevent the popups - When sending a long range VHF chat message, the message did not show up in the history - Added 2 buttons on the Edit Tutorial screen to make a copy of your tutorial for yourself as backup or for someone else to translate - When a fish is spawned above waterlevel, it becomes invisible until its position is adjusted - User created WorldObjects were not correctly repositioned and removed when out of view range - If query to the primary OSM server fails, the query is send to an alternative server - Added an anemometer to the Hardware library under Instruments (modeled by Admiral) - Added a radar reflector to the Hardware library under Safety equipment (modeled by Admiral) - Added 2 LED navigation lights to the Hardware library (modeled by Admiral) - UI elements on sailor setting screen were overlapping at resolutions other than XGA. - It was no longer possible to slowly sail yourself free towards deeper waters when the boat ran aground - Rendering the instruments generated errors in the logfile on Windows only - It was possible to create a sail event whilst not owning a licensed copy of Sailaway III

Source

Steam News / 20 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.