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Steam News23 February 20264mo ago

Sailaway III version 1.31 is now live

Version changes: - Mizzen staysail had a weird distortion in its shape - Game controller settings for looking L/R, move and pull/ease lines were always reset to their default values if they were set to empty - Auto navi

Full notes

Full Sailaway III update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedVersion changes: - Mizzen staysail had a weird distortion in its shape - Game controller settings for looking L/R, move and pull/ease lines were always reset to their default values if they were set to empty - Auto navigation on AWA didn’t work in no-GPS mode - Routine that automatically saves edits to route waypoints will now save the changes directly after each edit step - NMEA interface broadcasted magnetic heading where magnetic course over ground was expected - Added 2 decimals to HDG, TWA and AWA values in NMEA interface - Added an option to change the weight per crew member for training purposes. This allows you to sail a boat single handed that requires a larger crew for balance. - A sheet attached to the traveler car by a strap was not updated when the car was moved - Rewrote the routine that generates lightning flashes - When selecting another sailor, only the people that bought SA3 are now included in the search results - Sailaway Imoca has new sails (textures created by Admiral) and 1000 liter waterballast tanks - The disc of the compass from the hardware library did not rotate with the heading - Added a name field to identify objects you placed with the world editor more easily - Added support for HDR displays - On Windows: Direct3D12 is used when available, Direct3D11 is still used if not. Correction: It turns out there is a bug in Unity that causes Sailaway to crash when using Alt-Tab. Direct3D12 is therefore disabled until this issue is solved by Unity. - Upgraded to Unity 6000.3.7 - WIMWV entry in the NMEA interface now transmits the wind angle in 0-360 degree range - R/F keys had a preference for adjusting the engine throttle above the last selected line when the engine was switched on - After editing a boat design, the entire design is reloaded to reflect the changes - The window “While you were not on board” closes automatically when clicking in the world or using a hotkey - The map no longer zooms in when a new route is added to the My routes window - Fixed a server issue with retrieving tidal information - Added deck lights to hardware library and to the default cruiser and ketch models - Fixed sign inversion in the computations of crew weight in Z-direction - When a boat design is marked to disallow deck layout changes, this was not enforced. The winch icon will now be disabled in the My boats screen. - Adjusted mean waterlevels weren’t applied correctly

Sailaway III changes

changedVersion changes: - Mizzen staysail had a weird distortion in its shape - Game controller settings for looking L/R, move and pull/ease lines were always reset to their default values if they were set to empty - Auto navigation on AWA didn’t work in no-GPS mode - Routine that automatically saves edits to route waypoints will now save the changes directly after each edit step - NMEA interface broadcasted magnetic heading where magnetic course over ground was expected - Added 2 decimals to HDG, TWA and AWA values in NMEA interface - Added an option to change the weight per crew member for training purposes. This allows you to sail a boat single handed that requires a larger crew for balance. - A sheet attached to the traveler car by a strap was not updated when the car was moved - Rewrote the routine that generates lightning flashes - When selecting another sailor, only the people that bought SA3 are now included in the search results - Sailaway Imoca has new sails (textures created by Admiral) and 1000 liter waterballast tanks - The disc of the compass from the hardware library did not rotate with the heading - Added a name field to identify objects you placed with the world editor more easily - Added support for HDR displays - On Windows: Direct3D12 is used when available, Direct3D11 is still used if not. Correction: It turns out there is a bug in Unity that causes Sailaway to crash when using Alt-Tab. Direct3D12 is therefore disabled until this issue is solved by Unity. - Upgraded to Unity 6000.3.7 - WIMWV entry in the NMEA interface now transmits the wind angle in 0-360 degree range - R/F keys had a preference for adjusting the engine throttle above the last selected line when the engine was switched on - After editing a boat design, the entire design is reloaded to reflect the changes - The window “While you were not on board” closes automatically when clicking in the world or using a hotkey - The map no longer zooms in when a new route is added to the My routes window - Fixed a server issue with retrieving tidal information - Added deck lights to hardware library and to the default cruiser and ketch models - Fixed sign inversion in the computations of crew weight in Z-direction - When a boat design is marked to disallow deck layout changes, this was not enforced. The winch icon will now be disabled in the My boats screen. - Adjusted mean waterlevels weren’t applied correctly

Version changes

- Mizzen staysail had a weird distortion in its shape - Game controller settings for looking L/R, move and pull/ease lines were always reset to their default values if they were set to empty - Auto navigation on AWA didn’t work in no-GPS mode - Routine that automatically saves edits to route waypoints will now save the changes directly after each edit step - NMEA interface broadcasted magnetic heading where magnetic course over ground was expected - Added 2 decimals to HDG, TWA and AWA values in NMEA interface - Added an option to change the weight per crew member for training purposes. This allows you to sail a boat single handed that requires a larger crew for balance. - A sheet attached to the traveler car by a strap was not updated when the car was moved - Rewrote the routine that generates lightning flashes - When selecting another sailor, only the people that bought SA3 are now included in the search results - Sailaway Imoca has new sails (textures created by Admiral) and 1000 liter waterballast tanks - The disc of the compass from the hardware library did not rotate with the heading - Added a name field to identify objects you placed with the world editor more easily - Added support for HDR displays - On Windows: Direct3D12 is used when available, Direct3D11 is still used if not.

Correction

It turns out there is a bug in Unity that causes Sailaway to crash when using Alt-Tab. Direct3D12 is therefore disabled until this issue is solved by Unity. - Upgraded to Unity 6000.3.7 - WIMWV entry in the NMEA interface now transmits the wind angle in 0-360 degree range - R/F keys had a preference for adjusting the engine throttle above the last selected line when the engine was switched on - After editing a boat design, the entire design is reloaded to reflect the changes - The window “While you were not on board” closes automatically when clicking in the world or using a hotkey - The map no longer zooms in when a new route is added to the My routes window - Fixed a server issue with retrieving tidal information - Added deck lights to hardware library and to the default cruiser and ketch models - Fixed sign inversion in the computations of crew weight in Z-direction - When a boat design is marked to disallow deck layout changes, this was not enforced. The winch icon will now be disabled in the My boats screen. - Adjusted mean waterlevels weren’t applied correctly

Source

Steam News / 23 February 2026

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