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Steam News18 May 20242y ago

Everything is new

Ok, not everything is new BUT since the last update in February I added a lot! So why were there no updates until now? Let me explain! Sometimes adding something to a video game is like a Lego piece. I choose the piece.

In this update4

Full notes

Full Saikyo Robots update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • Balance
addedOk, not everything is new BUT since the last update in February I added a lot! So why were there no updates until now? Let me explain!
addedSometimes adding something to a video game is like a Lego piece. I choose the piece. I put it on some. Done. Sometimes it's like adding to a house of cards. When adding one piece I need to add another one at the same time. This update was a lot like that. One update lead to another to another. So this is like five updates in one.
addedLevelsI started out by creating new levels. When I needed more content for them I worked on...
addedSanctumsI added places to each level that ask you to sacrifice your robots. As a reward, they give you upgrades, resources, or new powerful abilities. These took really long to make! Not only did I need to make them and the rewards they give you, I also needed to balance them for every level. I worked on the levels, then sanctums, levels... rinse and repeat. During that I also worked on...
changedUpgradesWith the changes above the balance of the game kept changing. That lead to changes with the upgrades. If possible I left them until everything else was done.
changedUpgradesAt that point I got to make the non basic ugrades. Basic upgrades give you more health, damage and so on. The other ones change the game in a more interesting way. Like "Every 5th shot stuns the target for 3 seconds" or "when a gate is destroyed, the other gates become invincible for 6 seconds". I made quite a few of them which was a lot of fun but also a lot of work. There is a reason basic upgrades are so common in games.

Saikyo Robots changes

addedOk, not everything is new BUT since the last update in February I added a lot! So why were there no updates until now? Let me explain!
addedSometimes adding something to a video game is like a Lego piece. I choose the piece. I put it on some. Done. Sometimes it's like adding to a house of cards. When adding one piece I need to add another one at the same time. This update was a lot like that. One update lead to another to another. So this is like five updates in one.
addedI started out by creating new levels. When I needed more content for them I worked on...
addedI added places to each level that ask you to sacrifice your robots. As a reward, they give you upgrades, resources, or new powerful abilities. These took really long to make! Not only did I need to make them and the rewards they give you, I also needed to balance them for every level. I worked on the levels, then sanctums, levels... rinse and repeat. During that I also worked on...
changedWith the changes above the balance of the game kept changing. That lead to changes with the upgrades. If possible I left them until everything else was done.

Ok, not everything is new BUT since the last update in February I added a lot! So why were there no updates until now? Let me explain!

Sometimes adding something to a video game is like a Lego piece. I choose the piece. I put it on some. Done. Sometimes it's like adding to a house of cards. When adding one piece I need to add another one at the same time. This update was a lot like that. One update lead to another to another. So this is like five updates in one.

Actually this update is so big, I will only give an overview of all the things I did or this will be waaaay too long. The next DevLogs will go into more detail.

Levels

I started out by creating new levels. When I needed more content for them I worked on...

Sanctums

I added places to each level that ask you to sacrifice your robots. As a reward, they give you upgrades, resources, or new powerful abilities. These took really long to make! Not only did I need to make them and the rewards they give you, I also needed to balance them for every level. I worked on the levels, then sanctums, levels... rinse and repeat. During that I also worked on...

Upgrades

With the changes above the balance of the game kept changing. That lead to changes with the upgrades. If possible I left them until everything else was done.

At that point I got to make the non basic ugrades. Basic upgrades give you more health, damage and so on. The other ones change the game in a more interesting way. Like "Every 5th shot stuns the target for 3 seconds" or "when a gate is destroyed, the other gates become invincible for 6 seconds". I made quite a few of them which was a lot of fun but also a lot of work. There is a reason basic upgrades are so common in games.

Invasion

The default win condition is to survive for a certain number of days. I created a few levels with a huge final wave that makes it almost impossible to survive. But they give you the choice to "escape." A special area has lets you charge up a teleporter. While you do that, enemies will constantly spawn around you, making it no easy task!

I did more but those things are not "big" enough to make it to this list. For instance I won't mention how I created a new enemy, how I worked over the other enemies, how I updated the gate destruction logic the combat logic, how I added a bit of dialogue, how there are now abilities or how I made a brand new level with an easy invasion and a simple sanctum and and and lots of new things!

This is the perfect time to check out the game!

Source

Steam News / 18 May 2024

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