What changed
0 fixes4 additions1 change0 removals
changedTo tackle this issue I made the game easier by lowering the enemy damage and health points and making them slower. Simple but effective. I made the game easier in more complicated ways. I changed the level layout, I indicate where and when the enemy base will shoot at you, I made less robots needed for collecting resources so more robots are always with you. This is also just more fun.
addedOh, and I created a whole new death mechanic! I saw some people get one hit and I could tell, they did not wanna keep playing. Can't blame them, I would have stopped too! This update you no more loose the game when you die, instead you become a ghost for 10 seconds. You are slow and can't do anything else than move. This means you are punished for dying, but you are not out of the game.
addedChallengesI personally want games to be difficult. I want them to challenge me. But not everyone wants that. To solve this I added challenges to the game. These allow you to make any level more difficult and with that challenge yourself to beat the game when it is at it's hardest. Beginners will be able to beat the game normally while people who love the game will be able to challenge themselves. Enabling the challenges can give you up to 5 times more highscore so be sure to use them to get some insane highscores!
addedChallengesTalking about highscores, I made a new little presentation for the score at the end. It's shown more interestingly and it gives you a grade. The grade is the name of a famous tactician. The higher your score, the better your grade is. The grade is suuuuuper subjective but I went on reddit so it's totally 142% accurate!
addedChallengesThank you for reading and a happy new year - Deniz
Saikyo Robots changes
changedTo tackle this issue I made the game easier by lowering the enemy damage and health points and making them slower. Simple but effective. I made the game easier in more complicated ways. I changed the level layout, I indicate where and when the enemy base will shoot at you, I made less robots needed for collecting resources so more robots are always with you. This is also just more fun.
addedOh, and I created a whole new death mechanic! I saw some people get one hit and I could tell, they did not wanna keep playing. Can't blame them, I would have stopped too! This update you no more loose the game when you die, instead you become a ghost for 10 seconds. You are slow and can't do anything else than move. This means you are punished for dying, but you are not out of the game.
addedI personally want games to be difficult. I want them to challenge me. But not everyone wants that. To solve this I added challenges to the game. These allow you to make any level more difficult and with that challenge yourself to beat the game when it is at it's hardest. Beginners will be able to beat the game normally while people who love the game will be able to challenge themselves. Enabling the challenges can give you up to 5 times more highscore so be sure to use them to get some insane highscores!
addedTalking about highscores, I made a new little presentation for the score at the end. It's shown more interestingly and it gives you a grade. The grade is the name of a famous tactician. The higher your score, the better your grade is. The grade is suuuuuper subjective but I went on reddit so it's totally 142% accurate!
addedThank you for reading and a happy new year - Deniz
The game is too difficult and too easy at the same time? Yeah... that's the problem I was solving last month. This is a weird update but a really good one.
The game seems to be too difficult for people especially around level four. How is it too difficult? There are too many mechanics the player is not yet accustomed to while the difficulty starts to ramp up.
To tackle this issue I made the game easier by lowering the enemy damage and health points and making them slower. Simple but effective. I made the game easier in more complicated ways. I changed the level layout, I indicate where and when the enemy base will shoot at you, I made less robots needed for collecting resources so more robots are always with you. This is also just more fun.
Oh, and I created a whole new death mechanic! I saw some people get one hit and I could tell, they did not wanna keep playing. Can't blame them, I would have stopped too! This update you no more loose the game when you die, instead you become a ghost for 10 seconds. You are slow and can't do anything else than move. This means you are punished for dying, but you are not out of the game.
So in a lot of ways I made the game easier. Then how did I make it more difficult?
Challenges
I personally want games to be difficult. I want them to challenge me. But not everyone wants that. To solve this I added challenges to the game. These allow you to make any level more difficult and with that challenge yourself to beat the game when it is at it's hardest. Beginners will be able to beat the game normally while people who love the game will be able to challenge themselves. Enabling the challenges can give you up to 5 times more highscore so be sure to use them to get some insane highscores!
Talking about highscores, I made a new little presentation for the score at the end. It's shown more interestingly and it gives you a grade. The grade is the name of a famous tactician. The higher your score, the better your grade is. The grade is suuuuuper subjective but I went on reddit so it's totally 142% accurate!
Thank you for reading and a happy new year - Deniz