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Steam News5 November 20169y ago

1st Weekly(ish) update: tons of new stuff

Patch notes are as follows -Ships now generate formation and retain the formation throughout the match.

Full notes

Full Saga of the Void: Admirals update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedPatch notes are as follows -Ships now generate formation and retain the formation throughout the match. -Timer in Defence Mission now Works -Asteroids are now immpassable objects -Sounds now travel to more accurate Distances -Post Battle Victory/Defeat scene added(post game stats coming later) -Controllers now have more interesting models -CapitalShip Healthbar now works -You can now deselect units by clicking the upper right corner of the touchpad. -All ships Buffed to prolong engagements -Collision Avoidance Improved -Spawning System totally re-written, You now spawn ships physically with your hands (the menu is still on the bridge as well) you now cycle through menus with the touchpad, and grab a ship with the grip button then pull the trigger to spawn it. -Portals have been totally re-written, they now look much, much nicer. -New Music, All levels now have a selection of 3 potential tracks to play, two of which have been made exclusively for the game. -Scaling up mechanics, now is more "spectacular", pending further tweeking. -Full Custom Game mechanics, instead of three difficulty selecitons, you now choose between 5 difficulties and 3 maps in a lobby. Its much cleaner. -Difficulty mode count increased to 5. -Ship Detail Increased. -Tutorial Has been revereted back to text. Shout me if you find any bugs, the demo patch should be out in a few hours :) edit: second update pushed that fixes the main menu (oops) edit: third update pushed that : -victory and defeat scenes now work correctly -tutorial camera fixed -you now grab a hologram with the trigger instead of the grip -you can now walk around with the menu open. -map2 now works correctly edit: Forth (and fifth, no more after this until Saturday or so) update: - Camera flickering Fixed - Destinations change with map jump(fixed???) - Camera ViewDistance Fixed - Removed random ships from red map - Pink lines removed - Duplicate Settings manager removed - You now Cant use horrizontal while menu open - You now Cant grip move while scaled down - Lazer toggle causing lighting changes fixed - Improved performance by making the enemy capital movement system non-crashy - Defence and assault correct way round - Skirmish Menu works correctly - Reduce timeskip to 2x - Camera FarClip increased - LOD system Improved Edit: Soo, The Demo might have been broken for the last 2 weeks *facepalm*, either way, fixed now. Slightly later Edit: aaand sales doubled instantly, im an idiot.

Saga of the Void: Admirals changes

fixedPatch notes are as follows -Ships now generate formation and retain the formation throughout the match. -Timer in Defence Mission now Works -Asteroids are now immpassable objects -Sounds now travel to more accurate Distances -Post Battle Victory/Defeat scene added(post game stats coming later) -Controllers now have more interesting models -CapitalShip Healthbar now works -You can now deselect units by clicking the upper right corner of the touchpad. -All ships Buffed to prolong engagements -Collision Avoidance Improved -Spawning System totally re-written, You now spawn ships physically with your hands (the menu is still on the bridge as well) you now cycle through menus with the touchpad, and grab a ship with the grip button then pull the trigger to spawn it. -Portals have been totally re-written, they now look much, much nicer. -New Music, All levels now have a selection of 3 potential tracks to play, two of which have been made exclusively for the game. -Scaling up mechanics, now is more "spectacular", pending further tweeking. -Full Custom Game mechanics, instead of three difficulty selecitons, you now choose between 5 difficulties and 3 maps in a lobby. Its much cleaner. -Difficulty mode count increased to 5. -Ship Detail Increased. -Tutorial Has been revereted back to text. Shout me if you find any bugs, the demo patch should be out in a few hours :) edit: second update pushed that fixes the main menu (oops) edit: third update pushed that : -victory and defeat scenes now work correctly -tutorial camera fixed -you now grab a hologram with the trigger instead of the grip -you can now walk around with the menu open. -map2 now works correctly edit: Forth (and fifth, no more after this until Saturday or so) update: - Camera flickering Fixed - Destinations change with map jump(fixed???) - Camera ViewDistance Fixed - Removed random ships from red map - Pink lines removed - Duplicate Settings manager removed - You now Cant use horrizontal while menu open - You now Cant grip move while scaled down - Lazer toggle causing lighting changes fixed - Improved performance by making the enemy capital movement system non-crashy - Defence and assault correct way round - Skirmish Menu works correctly - Reduce timeskip to 2x - Camera FarClip increased - LOD system Improved Edit: Soo, The Demo might have been broken for the last 2 weeks *facepalm*, either way, fixed now. Slightly later Edit: aaand sales doubled instantly, im an idiot.

Patch notes are as follows -Ships now generate formation and retain the formation throughout the match. -Timer in Defence Mission now Works -Asteroids are now immpassable objects -Sounds now travel to more accurate Distances -Post Battle Victory/Defeat scene added(post game stats coming later) -Controllers now have more interesting models -CapitalShip Healthbar now works -You can now deselect units by clicking the upper right corner of the touchpad. -All ships Buffed to prolong engagements -Collision Avoidance Improved -Spawning System totally re-written, You now spawn ships physically with your hands (the menu is still on the bridge as well) you now cycle through menus with the touchpad, and grab a ship with the grip button then pull the trigger to spawn it. -Portals have been totally re-written, they now look much, much nicer. -New Music, All levels now have a selection of 3 potential tracks to play, two of which have been made exclusively for the game. -Scaling up mechanics, now is more "spectacular", pending further tweeking. -Full Custom Game mechanics, instead of three difficulty selecitons, you now choose between 5 difficulties and 3 maps in a lobby. Its much cleaner. -Difficulty mode count increased to 5. -Ship Detail Increased. -Tutorial Has been revereted back to text. Shout me if you find any bugs, the demo patch should be out in a few hours :) edit: second update pushed that fixes the main menu (oops) edit: third update pushed that : -victory and defeat scenes now work correctly -tutorial camera fixed -you now grab a hologram with the trigger instead of the grip -you can now walk around with the menu open. -map2 now works correctly edit: Forth (and fifth, no more after this until Saturday or so) update:

  • Camera flickering Fixed
  • Destinations change with map jump(fixed???)
  • Camera ViewDistance Fixed
  • Removed random ships from red map
  • Pink lines removed
  • Duplicate Settings manager removed
  • You now Cant use horrizontal while menu open
  • You now Cant grip move while scaled down
  • Lazer toggle causing lighting changes fixed

Improved performance by making the enemy capital movement system non-crashy - Defence and assault correct way round - Skirmish Menu works correctly - Reduce timeskip to 2x - Camera FarClip increased - LOD system Improved Edit: Soo, The Demo might have been broken for the last 2 weeks *facepalm*, either way, fixed now. Slightly later Edit: aaand sales doubled instantly, im an idiot.

Source

Steam News / 5 November 2016

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