In this update4
Full notes
Full Sad Ghouls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
Sad Ghouls changes
NEW Features:
gain armor from pickup, if health is full
Weapon UI, shows level and ammo for all equipped weapons.
*click* sound on weapon empty.
No longer pick up ammo when weapon is full.
Max speed on enemies.
Wizard telports periodically.
Wizard is no longer counted in the wave and will remain until killed.
primed grenades are now white and can be seen through objects.
More detailed leaderboards, now also shows: combo, wave, kills and time
Fixes:
Enemy melee attacks weren't scaling correctly.
enemy ranged attacks weren't scaling correctly.
Navigation on "Hold out" wasn't working correctly.
No longer pick up ammo when its full.
Leaderboard wipe
the leaderboards have changed and the game is way harder now so I'm forced to wipe the leaderboards ¯\_(ツ)_/¯
This is most likely the last content and fix patch before release, where we hopefully get feedback from new players and they beat our leaderboard scores. I want to thank everyone that has played and help test so far :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
