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Steam News11 March 20251y ago

2.6.4f5 - Community feedback fixes and improvements

UI fixes and refinement: left-over tooltip fix bottom UI bars critical values flashing: less aggressive and only when stats change for worse remember boosted dice rolls in rewind mode Better async loading: better loadin

In this update5

Full notes

Full Sacred Fire: A Role Playing Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition0 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
fixedUI fixes and refinement:left-over tooltip fix
fixedUI fixes and refinement:bottom UI bars critical values flashing: less aggressive and only when stats change for worse
fixedUI fixes and refinement:remember boosted dice rolls in rewind mode
addedCommunity feedback changes:new game tutorials on/off toggle after first pop-up tutorial
fixedBug fixes:dark UI background in character screen stays even during combat scenes
fixedBug fixes:Fixed an instance when NPC received an item, but gained no wealth in Act 1

Sacred Fire: A Role Playing Game changes

fixedleft-over tooltip fix
fixedbottom UI bars critical values flashing: less aggressive and only when stats change for worse
fixedremember boosted dice rolls in rewind mode
addednew game tutorials on/off toggle after first pop-up tutorial
fixeddark UI background in character screen stays even during combat scenes

UI fixes and refinement:

  • left-over tooltip fix

  • bottom UI bars critical values flashing: less aggressive and only when stats change for worse

  • remember boosted dice rolls in rewind mode

Better async loading:

  • better loading progress animation in game and title scene loading

  • no lag while verifying save directories at title startup scene

  • no lag in switching between characters in the continue the game screen

  • no lag when checkpoints screenshots are generated and saved

More robust save system:

  • remember last save slot fix

  • prevent overwrite of old Early Access save slots

Community feedback changes:

  • new game tutorials on/off toggle after first pop-up tutorial

  • non-lethal attacks also on dogs in Act 1

Bug fixes:

  • dark UI background in character screen stays even during combat scenes

  • Fixed an instance when NPC received an item, but gained no wealth in Act 1

Source

Steam News / 11 March 2025

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