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Steam News28 February 20251y ago

Winter Update

Hello everyone, With the end of winter approaching, we’re ready to roll out another short development update – along with a 33% discount!

In this update2

Full notes

Full Sacred Fire: A Role Playing Game update

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Repeated intro

Hello everyone,

What changed

0 fixes0 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedToday’s update marks an important milestone for us, as the testing build has been updated with the rescue mission scenes you can see in the intro cinematic.
changedIn addition to your brother Wid leading the rescue, you can be accompanied by one of five characters as your primary ally, based on your choices. The scenes leading up to the rescue give you the chance to sway characters who are either undecided or who directly oppose a risky rescue mission on the eve of a siege.
changedWhat’s NextIn the next few days, we'll be also rolling out a few updates from the testing build into the public build, such as UI and quality-of-life fixes, including the non-lethal attack to stop the dogs in Act 1.
changedFeedback WelcomeFeel free to join the testing of this Act 3 build via our Discord and help us test and tweak these changes before we release them publicly. In the meantime, thank you for your support and patience.

Sacred Fire: A Role Playing Game changes

changedToday’s update marks an important milestone for us, as the testing build has been updated with the rescue mission scenes you can see in the intro cinematic.
changedIn addition to your brother Wid leading the rescue, you can be accompanied by one of five characters as your primary ally, based on your choices. The scenes leading up to the rescue give you the chance to sway characters who are either undecided or who directly oppose a risky rescue mission on the eve of a siege.
changedIn the next few days, we'll be also rolling out a few updates from the testing build into the public build, such as UI and quality-of-life fixes, including the non-lethal attack to stop the dogs in Act 1.
changedFeel free to join the testing of this Act 3 build via our Discord and help us test and tweak these changes before we release them publicly. In the meantime, thank you for your support and patience.

With the end of winter approaching, we’re ready to roll out another short development update – along with a 33% discount!

First things first, we know that some of you have been asking about a release month for 1.0. While we’re still waiting for Act 3 testing to be complete to make a better estimate, we can already tell you that we’re aiming for a late summer release this year.

Today’s update marks an important milestone for us, as the testing build has been updated with the rescue mission scenes you can see in the intro cinematic.

Note: The following text contains minor spoilers.

For the first time, you can explore how all the ideas behind the tactical options seen in the intro were discovered. You’ll also get to experience the companion dynamics in this high-stakes scenario, if you’ve managed to learn the location of the captured children from a certain hostile warlord.

In addition to your brother Wid leading the rescue, you can be accompanied by one of five characters as your primary ally, based on your choices. The scenes leading up to the rescue give you the chance to sway characters who are either undecided or who directly oppose a risky rescue mission on the eve of a siege.

The aftermath of your choices during the rescue is among our favorite scenes: what to do with the Roman commander, Ygrain, the children, and the stranger who inexplicably keeps helping your people?

What’s Next

For testers who didn’t focus on rescuing the children during their playthrough, there will be an update to the testing build next month, which will include strategizing talks, siege preparation scenes, and a night raid infiltrating the Roman camp. Then, a final update with the siege and all the different endings and epilogues will follow.

In the next few days, we'll be also rolling out a few updates from the testing build into the public build, such as UI and quality-of-life fixes, including the non-lethal attack to stop the dogs in Act 1.

Feedback Welcome

We’ve received useful feedback on the music track alternations and the NPC title assassination additions to the testing build, so these will remain in testing for now. They need more fine-tuning to ensure they enhance the experience rather than detract from it.

Feel free to join the testing of this Act 3 build via our Discord and help us test and tweak these changes before we release them publicly. In the meantime, thank you for your support and patience.

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Sacred Fire

Iceberg Interactive

Source

Steam News / 28 February 2025

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