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Steam News6 November 20258mo ago

Sacred 2 FAQ, Dev Log and Changelog

A few words in advance All good things come to those who wait. Today, we are happy to present to you our combined FAQ and changelog, to give you a detailed overview of what’s old, what’s new, what’s changed, and where w

Full notes

Full Sacred 2 Remaster update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes1 removal
  • Gameplay
  • Performance
  • UI and audio
  • Compatibility
  • Store
addedA few words in advanceAll good things come to those who wait. Today, we are happy to present to you our combined FAQ and changelog, to give you a detailed overview of what’s old, what’s new, what’s changed, and where we are headed.
removedA few words in advanceMany of the old SDKs/tools are no longer supported (e.g. pathfinding).
addedA few words in advanceStill, we decided to take on this challenge, because it means that Sacred 2 is now playable on modern devices, including the add-on being available on consoles for the first time, which is not only a huge milestone in the history of Sacred, but also a big contribution to game preservation. We focused our efforts primarily on stability and performance improvements to make the experience smoother than ever, and can now finally say: it’s good to be back!
addedA few words in advanceWondering how the original creators of Sacred feel about the remaster? Franz Stradal is happy to answer that question and more in this brand new dev log:
changedGeneral questionsAre additional languages planned? Currently we are not planning for more languages. We only included languages that had voiceover in the original, but also translated various missing localization items and proofread the text.
changedGeneral questionsAre there going to be beta tests? There are no public beta tests planned. However, the game was of course tested internally by the developers and involved community members, and external QA contractors.

Sacred 2 Remaster changes

addedAll good things come to those who wait. Today, we are happy to present to you our combined FAQ and changelog, to give you a detailed overview of what’s old, what’s new, what’s changed, and where we are headed.
removedMany of the old SDKs/tools are no longer supported (e.g. pathfinding).
addedStill, we decided to take on this challenge, because it means that Sacred 2 is now playable on modern devices, including the add-on being available on consoles for the first time, which is not only a huge milestone in the history of Sacred, but also a big contribution to game preservation. We focused our efforts primarily on stability and performance improvements to make the experience smoother than ever, and can now finally say: it’s good to be back!
addedWondering how the original creators of Sacred feel about the remaster? Franz Stradal is happy to answer that question and more in this brand new dev log:
changedAre additional languages planned? Currently we are not planning for more languages. We only included languages that had voiceover in the original, but also translated various missing localization items and proofread the text.

A few words in advance

All good things come to those who wait. Today, we are happy to present to you our combined FAQ and changelog, to give you a detailed overview of what’s old, what’s new, what’s changed, and where we are headed.

Before we start, we would like to emphasize that the development of Sacred 2 Remaster was not without challenges, especially on the technical side. This was down to four main issues:

  1. The codebase was incomplete and source files were missing.

  2. There was no original editor available.

  3. Many of the old SDKs/tools are no longer supported (e.g. pathfinding).

  4. Large parts of the code had to be rewritten from scratch.

Still, we decided to take on this challenge, because it means that Sacred 2 is now playable on modern devices, including the add-on being available on consoles for the first time, which is not only a huge milestone in the history of Sacred, but also a big contribution to game preservation. We focused our efforts primarily on stability and performance improvements to make the experience smoother than ever, and can now finally say: it’s good to be back!

Wondering how the original creators of Sacred feel about the remaster? Franz Stradal is happy to answer that question and more in this brand new dev log:

With all that out of the way, let’s get to some questions!

General questions

  1. When is the game coming out? Sacred 2 Remaster launches on November 11, 2025.

  2. Which platforms is it coming out for? Are there any plans for additional consoles (e.g. Nintendo Switch)? The game will launch for PC (Steam), PlayStation 5, and Xbox Series S|X. We are also looking into getting Sacred 2 Remaster onto GOG and Switch!

  3. How much will the game cost? It will be available for $19.99 / € 19.99 on PC and $29.99 / €29.99 on consoles.

  4. Will there be a physical edition? Yes.

  5. Will there be a Collector’s Edition? No.

  6. Are additional languages planned? Currently we are not planning for more languages. We only included languages that had voiceover in the original, but also translated various missing localization items and proofread the text.

  7. Are there going to be beta tests? There are no public beta tests planned. However, the game was of course tested internally by the developers and involved community members, and external QA contractors.

  8. Who developed this? How involved exactly was the community? The Remaster was developed by Sparklingbit, Funatics, and Zeppelin. We also had huge support from the loyal community. We worked with community devs on various bugfixes and credited them in the game.

  9. Will we still be able to buy the classic version? If not, do those who have it already get to keep it? If you already own the classic version, you will keep it. If you don't own the classic version yet, it will no longer be available as a standalone purchase, but it will be added to your library automatically once you buy the Remaster.

  10. Why remaster Sacred 2, and not Sacred 1 first? Unfortunately, Sacred 1 had an even older codebase than Sacred 2, making it nearly impossible to port.

  11. Is this a remake or a remaster?

    Is it a remaster like The Elder Scrolls

    Oblivion Remastered? Sacred 2 Remaster is a remaster in the truest sense of the word.

    That means

  • Visual and performance upgrades (HD textures and improved VFX,

Source

Steam News / 6 November 2025

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