Full notes
Full Ryte - The Eye of Atlantis update
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What changed
- UI and audio
Ryte - The Eye of Atlantis changes
adapt teleportation system in order to prevent users with no room scale to be stucked in a wall - fix issue with controller that may vibrate near constantly (chapter 2) - trigger automatically the guard dialogue if the player is already in the trigger zone - fix issue in the temple, there was no more sound when breaking propaganda leaflets - fix issue in the soldier's dream, voices volume was higher than in other parts of the game - fix issue during the riddle in front of the temple where desassembling the assemblage would not happen correctly - rebake lights to improve braseros - fix issue with erratic behaviors with objects when grabbed when the SteamVR menu is called or when the headset is removed - and of course, fix random bugs occuring when fixing other bugs
Source
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