Full notes
Full Ryte - The Eye of Atlantis update
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What changed
- UI and audio
Ryte - The Eye of Atlantis changes
tatoos in the soldier's dream are not consistant with the new design - tatoo in the market is not consistant with new design - the mirror in the music chest slides from player hand when grabbed - the column upon which is laid the column piece is flying to the sky when is attracted - the button remote does not come back into the inventory in the desert sequence - save issue with the statues in the temple - seashell is hovering when dropped - in front of the barracks, Danae animation is looping with the annoyed animation - if the player press the trigger again when handling the button remote, it levitates and moves around - fixed the power beam orientation in the desert - some loading screens did not have the particles fx - some propaganda tracts were reinitialized when restarting the game - Megretta voice volume was too high and saturated when tryingto store the sccepter in the inventory - Danae voice volume was too high and saturated when close - scene transition : arrival is a quarter second too soon before fade to black - the gate is closing too close from Danae - propaganda tract sound fx is too weak - the storm sound fx does not play everytime - there is no sound feedback when you grab the zeolithe - Danae can get stuck in front of Amosis chest - in the forge, Danae's dialogue does not start if you move too soon - in the soldier's dream, some french voices volume are too high and low quality - focus problem in the pause menu (some elements are clickable but not everytime). also the selection beam do not disappear - in front of the wife tumb, Amosis french voice volume is too high - some objects will stay in attracting mode indefinitely and follow the player hand movement until it is catched
Source
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