What changed
1 fix0 additions0 changes0 removals
fixed・Improved Meltina's abilities "Earth Spike" and "Corrupting Field" so their defense debuffs stack with other defense debuffs. Decreased the debuff duration. ・Changed defense debuffs applied by monsters to stack based on monster type. Example: Defense debuffs from Demoh, Crimson Lotus Doji, Earth Spike, and Corrupting Field can be applied simultaneously. ・Fixed a bug where the monster "Crimson Lotus Doji" would not activate its Floating Weapon attacks. ・Fixed a bug where the numerical display for Critical Damage Rate would cap at 100%. ・Changed the specifications for Rifle Sword moving fire: Slightly increased power. Added Overheat. *Overheat: A gauge fills while moving and firing, and depletes when you stop. When the gauge reaches MAX, moving fire is disabled for 10 seconds. ・Adjusted Takeru's ability "Kamui Shouha": Changed the attack attribute from Magic Damage to Physical & Magic Damage, and increased its power. ・Adjusted Takeru's ability "Talents of the Magic Blade Deity": Increased the power of auto-attacks. ・Adjusted Lato's ability "Thunder Wave": Increased power and added 30% armor penetration. ・Improved the damage display so that mixed Physical & Magic Damage appears in pale yellow. ・Other minor bug fixes and improvements.
Rustil: Eternal Labyrinth Castle changes
fixed・Improved Meltina's abilities "Earth Spike" and "Corrupting Field" so their defense debuffs stack with other defense debuffs. Decreased the debuff duration. ・Changed defense debuffs applied by monsters to stack based on monster type. Example: Defense debuffs from Demoh, Crimson Lotus Doji, Earth Spike, and Corrupting Field can be applied simultaneously. ・Fixed a bug where the monster "Crimson Lotus Doji" would not activate its Floating Weapon attacks. ・Fixed a bug where the numerical display for Critical Damage Rate would cap at 100%. ・Changed the specifications for Rifle Sword moving fire: Slightly increased power. Added Overheat. *Overheat: A gauge fills while moving and firing, and depletes when you stop. When the gauge reaches MAX, moving fire is disabled for 10 seconds. ・Adjusted Takeru's ability "Kamui Shouha": Changed the attack attribute from Magic Damage to Physical & Magic Damage, and increased its power. ・Adjusted Takeru's ability "Talents of the Magic Blade Deity": Increased the power of auto-attacks. ・Adjusted Lato's ability "Thunder Wave": Increased power and added 30% armor penetration. ・Improved the damage display so that mixed Physical & Magic Damage appears in pale yellow. ・Other minor bug fixes and improvements.
・Improved Meltina's abilities "Earth Spike" and "Corrupting Field" so their defense debuffs stack with other defense debuffs. Decreased the debuff duration. ・Changed defense debuffs applied by monsters to stack based on monster type. Example: Defense debuffs from Demoh, Crimson Lotus Doji, Earth Spike, and Corrupting Field can be applied simultaneously. ・Fixed a bug where the monster "Crimson Lotus Doji" would not activate its Floating Weapon attacks. ・Fixed a bug where the numerical display for Critical Damage Rate would cap at 100%. ・Changed the specifications for Rifle Sword moving fire: Slightly increased power. Added Overheat. *Overheat: A gauge fills while moving and firing, and depletes when you stop. When the gauge reaches MAX, moving fire is disabled for 10 seconds. ・Adjusted Takeru's ability "Kamui Shouha": Changed the attack attribute from Magic Damage to Physical & Magic Damage, and increased its power. ・Adjusted Takeru's ability "Talents of the Magic Blade Deity": Increased the power of auto-attacks. ・Adjusted Lato's ability "Thunder Wave": Increased power and added 30% armor penetration. ・Improved the damage display so that mixed Physical & Magic Damage appears in pale yellow. ・Other minor bug fixes and improvements.