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Steam News19 March 20263mo ago

Update 1.0.7

・Added a feature in "System" under "Settings" to send the current save data and symptom reports to the developers.

Full notes

Full Rustil: Eternal Labyrinth Castle update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixed・Added a feature in "System" under "Settings" to send the current save data and symptom reports to the developers. ・Added a feature that allows sending save data to the support team for troubleshooting if an error occurs during suspension. ・Added an option in "Settings" to adjust the size of hit VFX. ・Adjusted Zera's abilities: Increased the power of Kotryn's attacks. ・Set jump triggers for certain actions (Skill Jump, Double Jump, Upper Slash, Photon Burst, Samidare, and Magic Blast). ・Fixed a bug where the dash trigger was not set for the wall-running animation. ・Modified the "Scroll of Summon" so that it can also be used in the forest. ・Adjusted Crimson Lotus Doji: Slightly sped up attack animations. Added tracking to the spinning blade attack (speed changes based on the distance between Rustil and Crimson Lotus Doji). Increased the frequency of automatic Floating Weapon attacks when HP is below 50%, but they no longer cause stagger.

Rustil: Eternal Labyrinth Castle changes

fixed・Added a feature in "System" under "Settings" to send the current save data and symptom reports to the developers. ・Added a feature that allows sending save data to the support team for troubleshooting if an error occurs during suspension. ・Added an option in "Settings" to adjust the size of hit VFX. ・Adjusted Zera's abilities: Increased the power of Kotryn's attacks. ・Set jump triggers for certain actions (Skill Jump, Double Jump, Upper Slash, Photon Burst, Samidare, and Magic Blast). ・Fixed a bug where the dash trigger was not set for the wall-running animation. ・Modified the "Scroll of Summon" so that it can also be used in the forest. ・Adjusted Crimson Lotus Doji: Slightly sped up attack animations. Added tracking to the spinning blade attack (speed changes based on the distance between Rustil and Crimson Lotus Doji). Increased the frequency of automatic Floating Weapon attacks when HP is below 50%, but they no longer cause stagger.

・Added a feature in "System" under "Settings" to send the current save data and symptom reports to the developers. ・Added a feature that allows sending save data to the support team for troubleshooting if an error occurs during suspension. ・Added an option in "Settings" to adjust the size of hit VFX. ・Adjusted Zera's abilities: Increased the power of Kotryn's attacks. ・Set jump triggers for certain actions (Skill Jump, Double Jump, Upper Slash, Photon Burst, Samidare, and Magic Blast). ・Fixed a bug where the dash trigger was not set for the wall-running animation. ・Modified the "Scroll of Summon" so that it can also be used in the forest. ・Adjusted Crimson Lotus Doji: Slightly sped up attack animations. Added tracking to the spinning blade attack (speed changes based on the distance between Rustil and Crimson Lotus Doji). Increased the frequency of automatic Floating Weapon attacks when HP is below 50%, but they no longer cause stagger.

Source

Steam News / 19 March 2026

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