Full notes
Full Rusted Warfare - RTS update
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What changed
- Maps
- Gameplay
- Performance
- UI and audio
- Server
- Balance
Rusted Warfare - RTS changes
New map: Many Islands Large (10p)
New unit: Mech Engineer - T2 Mech builder with AA attack
Path finding system has 2x-3x better performance and uses less memory.
Team layout changer when hosting a game or in advanced skirmish. (eg easily switch to 5v5, 3v3v3, FFA and shuffle players)
Better AI that is more aggressive late game.
A new mod importer on android to make installing mods easy
Support for loading compressed mods
Game handles more mods installed at the same time
Significantly reduced texture memory use on PC version
Game doesn’t load data from inactive mods by default to save memory
Running out of memory loading a texture replaces it with a placeholder and warns instead of crashing
Running out of memory loading mod audio just warns instead of crashing
Long list of new modding features for people to make cool mods with including creating their own custom resources, attaching units together, and controlling unit behaviour
Advanced sandbox game setup
New 'modded' tab in sandbox to sort through a large number of modded units
Fixing desyncs playing multiplayer survival
Any required mods now shown before joining a server in server list
Lots of bug fixes
== Balance Changes ==
Experimental Tank - Larger damage AoE, slightly slower attack
Tesla Mech - Removed air attack
Artillery Mech price changed $1700 -> $1400
Heavy Artillery price changed $3800 -> $3100
Artillery Turret - Larger AoE and slightly more damage
Source
Changelog.gg summarizes and formats this update. How we read updates.
