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Steam News3 March 20197y ago

Minor update - v1.13.2 (New maps, surrendering, context map pings, new features)

Steam post image Main new features: -Surrender voting system added to multiplayer -Map ping with context (eg ‘attack here’, ‘build here’), extra useful when playing with people from other languages -Allow players to cha

Full notes

Full Rusted Warfare - RTS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedSteam post image Main new features: -Surrender voting system added to multiplayer -Map ping with context (eg ‘attack here’, ‘build here’), extra useful when playing with people from other languages -Allow players to change their own teams in multiplayer even if they aren’t hosts -New map: Valley Arena (10p) [by uber] -New map: Kingdoms (10p) [by Vulkan] -Start advanced skirmish from a custom map screen -Double click to attack-move setting added Other changes: -Units better follow paths and take a wider gap around obstacles when in a group -Fixed replays and saves played on maps that were streamed to you from a server -Fixes for map vibration on some zoom/resolutions -Preview which units will be selected by box selection before releasing -Better interactions with dedicated servers, battleroom interface improvements -Show colored HP bars by team -Fix useless T2 upgrade showing on mech factory -Random values are more random -Fixed attack-move melee units pushing targets -Fixed attachedTo and effect shadows -Smarter ally / enemy team starting locations in skirmish -AI now starts building immediately on game start -Remove blur from map at some zoom levels -Fix client ids if game with preferences.ini copied to another machine -Fixes for setting teams on dedicated servers -Resync and rejoins are now much faster -French and Dutch translations -Keep current unit selection after resyncs -Don’t make screen blank while resyncing -Fix for ‘unit cap reached’ shown at multiplayer start -Fog revealer is now unselectable -Capture neutral in multiplayer Balance: -Flame turret damage: 3 -> 4 -Fire Bee: Hp 5400 -> 4900, Build speed: 59.5s -> 83s -Fabricator: Build time 11.9s -> 27.7s --Fabricator T2 Upgrade time: 41.6s -> 55.5s --Fabricator T3 Upgrade time: 55.5s -> 83.3s -laser tank: Added track animations, more HP but higher cost -Scout and Light gunship build times increased New modding features: -Added numberOfUnitsInTeam(withTag, withinRange, incompleteBuildings=true/false, factoryQueue=true/false, ...) logic boolean - Useful for building prerequisites, tech unlocks, hero respawning, etc. -added self.kills() and self.isOnNeutralTeam() logic booleans -[leg/arm]hidden now allows a logic boolean -[turret]invisible now allows a logic boolean -New effects on victory screen -added [turret]image_applyTeamColors -added [turret]image_drawOffsetX / Y -added [effect]teamColorRatio -added isUnselectable and canNotBeDirectlyAttacked -added IGNORE ini value, to skip keys and not load key in [core]copyFrom target -[action] text and description support multiple languages -[action] iconImage added -[graphics]icon_zoomed_out added -[action] deleteNumUnitsFromTransport added -[core]canBuild_X_isVisible added (logic boolean) -[core]canBuild_X_isLocked added (logic boolean) -[core]canBuild_X_isLockedMessage added (text) -[leg] drawLegWhenZoomedOut, drawFootWhenZoomedOut (boolean) - for performance -[core]extraBuildRangeWhenBuildingThis (float) -[core]disableAllUnitCollisions - (boolean)

Rusted Warfare - RTS changes

fixedSteam post image Main new features: -Surrender voting system added to multiplayer -Map ping with context (eg ‘attack here’, ‘build here’), extra useful when playing with people from other languages -Allow players to change their own teams in multiplayer even if they aren’t hosts -New map: Valley Arena (10p) [by uber] -New map: Kingdoms (10p) [by Vulkan] -Start advanced skirmish from a custom map screen -Double click to attack-move setting added Other changes: -Units better follow paths and take a wider gap around obstacles when in a group -Fixed replays and saves played on maps that were streamed to you from a server -Fixes for map vibration on some zoom/resolutions -Preview which units will be selected by box selection before releasing -Better interactions with dedicated servers, battleroom interface improvements -Show colored HP bars by team -Fix useless T2 upgrade showing on mech factory -Random values are more random -Fixed attack-move melee units pushing targets -Fixed attachedTo and effect shadows -Smarter ally / enemy team starting locations in skirmish -AI now starts building immediately on game start -Remove blur from map at some zoom levels -Fix client ids if game with preferences.ini copied to another machine -Fixes for setting teams on dedicated servers -Resync and rejoins are now much faster -French and Dutch translations -Keep current unit selection after resyncs -Don’t make screen blank while resyncing -Fix for ‘unit cap reached’ shown at multiplayer start -Fog revealer is now unselectable -Capture neutral in multiplayer Balance: -Flame turret damage: 3 -> 4 -Fire Bee: Hp 5400 -> 4900, Build speed: 59.5s -> 83s -Fabricator: Build time 11.9s -> 27.7s --Fabricator T2 Upgrade time: 41.6s -> 55.5s --Fabricator T3 Upgrade time: 55.5s -> 83.3s -laser tank: Added track animations, more HP but higher cost -Scout and Light gunship build times increased New modding features: -Added numberOfUnitsInTeam(withTag, withinRange, incompleteBuildings=true/false, factoryQueue=true/false, ...) logic boolean - Useful for building prerequisites, tech unlocks, hero respawning, etc. -added self.kills() and self.isOnNeutralTeam() logic booleans -[leg/arm]hidden now allows a logic boolean -[turret]invisible now allows a logic boolean -New effects on victory screen -added [turret]image_applyTeamColors -added [turret]image_drawOffsetX / Y -added [effect]teamColorRatio -added isUnselectable and canNotBeDirectlyAttacked -added IGNORE ini value, to skip keys and not load key in [core]copyFrom target -[action] text and description support multiple languages -[action] iconImage added -[graphics]icon_zoomed_out added -[action] deleteNumUnitsFromTransport added -[core]canBuild_X_isVisible added (logic boolean) -[core]canBuild_X_isLocked added (logic boolean) -[core]canBuild_X_isLockedMessage added (text) -[leg] drawLegWhenZoomedOut, drawFootWhenZoomedOut (boolean) - for performance -[core]extraBuildRangeWhenBuildingThis (float) -[core]disableAllUnitCollisions - (boolean)

Steam post image Main new features: -Surrender voting system added to multiplayer -Map ping with context (eg ‘attack here’, ‘build here’), extra useful when playing with people from other languages -Allow players to change their own teams in multiplayer even if they aren’t hosts -New map: Valley Arena (10p) [by uber] -New map: Kingdoms (10p) [by Vulkan] -Start advanced skirmish from a custom map screen -Double click to attack-move setting added Other changes: -Units better follow paths and take a wider gap around obstacles when in a group -Fixed replays and saves played on maps that were streamed to you from a server -Fixes for map vibration on some zoom/resolutions -Preview which units will be selected by box selection before releasing -Better interactions with dedicated servers, battleroom interface improvements -Show colored HP bars by team -Fix useless T2 upgrade showing on mech factory -Random values are more random -Fixed attack-move melee units pushing targets -Fixed attachedTo and effect shadows -Smarter ally / enemy team starting locations in skirmish -AI now starts building immediately on game start -Remove blur from map at some zoom levels -Fix client ids if game with preferences.ini copied to another machine -Fixes for setting teams on dedicated servers -Resync and rejoins are now much faster -French and Dutch translations -Keep current unit selection after resyncs -Don’t make screen blank while resyncing -Fix for ‘unit cap reached’ shown at multiplayer start -Fog revealer is now unselectable -Capture neutral in multiplayer Balance: -Flame turret damage: 3 -> 4 -Fire Bee: Hp 5400 -> 4900, Build speed: 59.5s -> 83s -Fabricator: Build time 11.9s -> 27.7s --Fabricator T2 Upgrade time: 41.6s -> 55.5s --Fabricator T3 Upgrade time: 55.5s -> 83.3s -laser tank: Added track animations, more HP but higher cost -Scout and Light gunship build times increased New modding features: -Added numberOfUnitsInTeam(withTag, withinRange, incompleteBuildings=true/false, factoryQueue=true/false, ...) logic boolean - Useful for building prerequisites, tech unlocks, hero respawning, etc. -added self.kills() and self.isOnNeutralTeam() logic booleans -[leg/arm]hidden now allows a logic boolean -[turret]invisible now allows a logic boolean -New effects on victory screen -added [turret]image_applyTeamColors -added [turret]image_drawOffsetX / Y -added [effect]teamColorRatio -added isUnselectable and canNotBeDirectlyAttacked -added IGNORE ini value, to skip keys and not load key in [core]copyFrom target -[action] text and description support multiple languages -[action] iconImage added -[graphics]icon_zoomed_out added -[action] deleteNumUnitsFromTransport added -[core]canBuild_X_isVisible added (logic boolean) -[core]canBuild_X_isLocked added (logic boolean) -[core]canBuild_X_isLockedMessage added (text) -[leg] drawLegWhenZoomedOut, drawFootWhenZoomedOut (boolean) - for performance -[core]extraBuildRangeWhenBuildingThis (float) -[core]disableAllUnitCollisions - (boolean)

Source

Steam News / 3 March 2019

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