HomeGamesUpdatesPricingMethodology
Steam News4 February 20188y ago

Major release - v1.12 (Workshop modding for units/missions/maps! Also new units, faster performance and extra shrapnel)

Large performance boost handling lots of units and large battles. Up to 10x the framerate in some special test cases More efficient pathfinding and prioritization of path solving threads Steam workshop support for units

Full notes

Full Rusted Warfare - RTS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes7 additions3 changes1 removal
  • Performance
  • Workshop
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
changedLarge performance boost handling lots of units and large battles. Up to 10x the framerate in some special test cases
addedSteam workshop support for units and maps! Mods and workshop items can be added or uploaded from mods screen Thank you to the modders who have already added content! Maps will be automatically streamed from the host, but units require everyone to have them installed right now
changedPlacing lines of buildings by click dragging (very useful)
addedNew Heavy artillery - T2 artillery with limited laser defence
addedNew Heavy Missile Ship - powerful long range
addedNew T3 anti-air sam , and flak anti-air

Rusted Warfare - RTS changes

changedLarge performance boost handling lots of units and large battles. Up to 10x the framerate in some special test cases
addedSteam workshop support for units and maps! Mods and workshop items can be added or uploaded from mods screen Thank you to the modders who have already added content! Maps will be automatically streamed from the host, but units require everyone to have them installed right now
changedPlacing lines of buildings by click dragging (very useful)
addedNew Heavy artillery - T2 artillery with limited laser defence
addedNew Heavy Missile Ship - powerful long range
  • Large performance boost handling lots of units and large battles. Up to 10x the framerate in some special test cases

  • More efficient pathfinding and prioritization of path solving threads

  • Steam workshop support for units and maps!

    • Mods and workshop items can be added or uploaded from mods screen

    • Thank you to the modders who have already added content!

    • Maps will be automatically streamed from the host, but units require everyone to have them installed right now

  • Placing lines of buildings by click dragging (very useful)

  • New Heavy artillery - T2 artillery with limited laser defence

  • New Heavy Missile Ship - powerful long range

  • New T3 anti-air sam, and flak anti-air

  • Many old units have been converted into the newer moddable format

  • Added reload unit data button to sandbox - Modders should now never need to restart

  • Logic bug causing AI to get stronger on very easy & easy settings (I'm so sorry!!)

  • Game statistics now show on victory screen

  • Translation files are now under 'assets/translations' for people to add their own translations. Send them in for official inclusion

  • Mobile turret nerf, now cannot move over water

  • Missile tank renamed to AA Missile tank, buffed for anti-air but cannot attack land

  • Faster rendering code for minimap, selections, image drawing

  • The 'Live Reload' option is now multithread to remove any freezes

  • Fixed cleared key binding being reset

  • Fixed crashes loading save with missing modded units

  • Fixed crash bugs

  • Lots of little details (that most of people might not notice)

    • Most unit turrets have recoil

    • New trees of different types

    • Leaves when trees fall

    • Better graphics on lots of projectiles

    • Dust on reversing units

    • Better water waves on ships

    • Shrapnel bits fly of units when they explode

    • Better laser effects

    • Nicer render of the map when zoomed out

Source

Steam News / 4 February 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.