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Steam News13 August 20178y ago

Major release - v1.10 (Shared control, mechs, maps, better AI)

Shared ally control can be setup for multiplayer games Disconnected players automatically get all their units shared to allies till they return Mech Factory added, with a set of initial mechs Basic mech - Land only Anti

Full notes

Full Rusted Warfare - RTS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions6 changes2 removals
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • Server
addedMech Factory added, with a set of initial mechs Basic mech - Land only Anti-air mech - Area effect anti-air only Plasma Mech - Long range air & ground attack Flame Mech - Short range flamethrower with high HP
changedT3 gun turret upgrade
addedNew map: Enclosed Island (10p)
removedSpider mech now costs $70000 and uses up 5 transport slots. And it's death nuke is disabled when 'no nukes' game setting is on.
addedNew building gird placement system and reworked footprint of many buildings
addedModded units are now loaded from 'mods/units/' and can be enabled or disabled in-game

Rusted Warfare - RTS changes

addedMech Factory added, with a set of initial mechs Basic mech - Land only Anti-air mech - Area effect anti-air only Plasma Mech - Long range air & ground attack Flame Mech - Short range flamethrower with high HP
changedT3 gun turret upgrade
addedNew map: Enclosed Island (10p)
removedSpider mech now costs $70000 and uses up 5 transport slots. And it's death nuke is disabled when 'no nukes' game setting is on.
addedNew building gird placement system and reworked footprint of many buildings
  • Shared ally control can be setup for multiplayer games

  • Disconnected players automatically get all their units shared to allies till they return

  • Mech Factory added, with a set of initial mechs

    • Basic mech - Land only

    • Anti-air mech - Area effect anti-air only

    • Plasma Mech - Long range air & ground attack

    • Flame Mech - Short range flamethrower with high HP

  • T3 gun turret upgrade

  • New map: Enclosed Island (10p)

  • Spider mech now costs $70000 and uses up 5 transport slots. And it's death nuke is disabled when 'no nukes' game setting is on.

  • New building gird placement system and reworked footprint of many buildings

  • Modded units are now loaded from 'mods/units/' and can be enabled or disabled in-game

  • Lots of new modding features

    • Modded units can now have upgrade actions

    • Can dynamically switch any property with convert actions

    • Custom projectile graphics with more options

    • Modded units can override builtin units

    • Lots more

  • Fixed pathing issues causing builders with queued buildings to pause

  • Fixed pathing issue causing units from factories to sometimes pause before moving to rally

  • Builders now wait up to ~15 seconds if there is not enough money to place a building before giving up

  • Fixed pathing issues with units loading into transports in multiplayer

  • Softer speedups on laggy networks and better handling of high ping

  • Builder ships can build more building types

  • All builders can reclaim buildings

  • Repairbay automatically repairs allies units and helps build buildings

  • More robust server networking code

  • Spider mech automatically repairs units

  • When a unit can both repair damaged transport or load into it will toggle between load up and repair

  • 'lava votex' map balance fix

  • T1 builder can no longer build nuke launchers

  • Lots of AI improvements and fixes

    • AI can better use modded units

    • AI builds anti-nuke, repairbays, and laser defenses

    • AI cannot hijack the sandbox editor to build units (haha)

    • Builds attacking units more reliability

    • Expands better

Source

Steam News / 13 August 2017

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