In this update2
Full notes
Full Rust Rides update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
Rust Rides changes
Hello, everyone! This isn’t a big update — more like a small wave to anyone passing by 👋
We’re already testing our game on Steam. Every day, we break things, fix things, add new stuff, and check old features. Just today, we tested P2P connectivity via Steam_Lobby. Yep, the game already connects through Steam and we’re steadily progressing!
This post is less about patch notes — more of a signal: If our game interests you, please wishlist it on Steam! 💙 It really helps, especially before release. And hey — if you tell your friends, or even make a TikTok with the hashtag #RustRides, we’d be thrilled.
We truly believe our project deserves your attention. We’re putting both heart and tech brain 🧠into this.
🛠️ A quick look at the technical side:
Solid optimization, even for weaker PCs.
Have an older GPU? We’re adding AI frame generation for smoother gameplay.
Have RTX? Enjoy full ray tracing support.
Don’t have RTX? No worries — it’ll still look great.
Our settings are flexible, adaptive, and designed for comfort.
💬 Thanks for reading! Be patient just a bit longer — we’ll deliver a cool, stable, and stylish game just for you.
With love, The Rust Rides Dev Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
