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- Rust
Devblog 52
Lock Removal Maurino Berry When we removed the ability to demolish doors you may have noticed that upgrading from a key lock to a code lock requires you to destroy the door manually, going through multiple tools in the…
- Rust
Devblog 52
Lock Removal Maurino Berry When we removed the ability to demolish doors you may have noticed that upgrading from a key lock to a code lock requires you to destroy the door manually, going through multiple tools in the…
- Rust
Devblog 51
Performance We've started adding LODs to the building parts - which is having a hugely positive impact on performance. We've only done walls so far, but we're working through the entire set. What this means is that we'r…
- Rust
Devblog 51
Performance We've started adding LODs to the building parts - which is having a hugely positive impact on performance. We've only done walls so far, but we're working through the entire set. What this means is that we'r…
- Rust
Community Update 31
Some lovely builds.
- Rust
Community Update 31
Some lovely builds.
- Rust
Devblog 50
Terrain Generation André Straubmeier The first version of the procedurally generated roads had a couple of issues where they would take pretty crazy routes or cross each other in ways that didn’t really make much sense.…
- Rust
Devblog 50
Terrain Generation André Straubmeier The first version of the procedurally generated roads had a couple of issues where they would take pretty crazy routes or cross each other in ways that didn’t really make much sense.…
- Rust
Devblog 49
Assign to Friend Something we've been thinking about for a long time. We've talked ourselves out of it and talked ourselves back into it. Our primary problem with this solution was that we didn't like that people would…
Small Update / Patch Notes - Rust
Devblog 49
Assign to Friend Something we've been thinking about for a long time. We've talked ourselves out of it and talked ourselves back into it. Our primary problem with this solution was that we didn't like that people would…
Small Update / Patch Notes - Rust
Community Update 29:
The most explosive fan-art, yet.
- Rust
Community Update 29:
The most explosive fan-art, yet.
- Rust
Devblog 48
Thursday Dev Blogs & Updates Remember how we used to release patches on a Friday and then changed to Monday. Well, we're changing it to Thursdays, alongside the devblog. The problem with Friday updates is that we lose o…
- Rust
Devblog 48
Thursday Dev Blogs & Updates Remember how we used to release patches on a Friday and then changed to Monday. Well, we're changing it to Thursdays, alongside the devblog. The problem with Friday updates is that we lose o…
- Rust
Community Update 28
A good place to get lost.
- Rust
Community Update 28
A good place to get lost.

